Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_MG_SHADER_USE
Element Information
Sample Code
Example code for the id ID_MG_SHADER_USE in Oshader_panel
Note that this is not the actual code from the Oshader_panel file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oshader_panel.res)
LONG ID_MG_SHADER_USE
{
CYCLE
{ ID_MG_SHADER_USE_ALPHA;
ID_MG_SHADER_USE_GRAY;
ID_MG_SHADER_USE_RED;
ID_MG_SHADER_USE_GREEN;
ID_MG_SHADER_USE_BLUE;
}
}
Header File Code (Oshader_panel.h)
#ifndef OSHADER_PANEL_H__
#define OSHADER_PANEL_H__
enum
{
ID_MG_SHADER_USE = 1000, //First ID should start at 1000
ID_MG_SHADER_USE_ALPHA = 1,
ID_MG_SHADER_USE_GRAY = 2,
ID_MG_SHADER_USE_RED = 3,
ID_MG_SHADER_USE_GREEN = 4,
ID_MG_SHADER_USE_BLUE = 5,
};
#endif // OSHADER_PANEL_H__
String File Code (Oshader_panel.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
ID_MG_SHADER_USE "Use";
ID_MG_SHADER_USE_ALPHA "Alpha";
ID_MG_SHADER_USE_GRAY "Gray";
ID_MG_SHADER_USE_RED "Red";
ID_MG_SHADER_USE_GREEN "Green";
ID_MG_SHADER_USE_BLUE "Blue";
}