Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Oshader_panel

Oshader_panel

Attributes

  • ENGLISH NAME : ShaderPanel
  • NAME : Oshader_panel
  • PATH : mograph/description/oshader_panel.res
  • PLUGIN : mograph
  • MAXON online help (may not exist): OSHADER_PANEL

Elements

ID UI Name Type Parameters Cycle
ID_MG_SHADER_CHANNELSELECT Channel LONG FIT_H
ID_MG_SHADER_CHANNELSELECT_COLOR Color
ID_MG_SHADER_CHANNELSELECT_LUMINANCE Luminance
ID_MG_SHADER_CHANNELSELECT_TRANSPARENCY Transparency
ID_MG_SHADER_CHANNELSELECT_ENVIRONMENT Environment
ID_MG_SHADER_CHANNELSELECT_BUMP Bump
ID_MG_SHADER_CHANNELSELECT_ALPHA Alpha
ID_MG_SHADER_CHANNELSELECT_SPECULAR Specular
ID_MG_SHADER_CHANNELSELECT_DISPLACEMENT Displacement
ID_MG_SHADER_CHANNELSELECT_DIFFUSION Diffusion
ID_MG_SHADER_CHANNELSELECT_NORMAL Normal
ID_MG_SHADER_CHANNELSELECT_DIRECT CustomShader
ID_MG_SHADER_EDIT_CHANNEL Edit BUTTON  
ID_MG_SHADER_MATERIALTAG MaterialTag LINK  
ID_MG_SHADER_SHADER Shader SHADERLINK  
ID_MG_SHADER_TEXTAG_OFFSETX OffsetU REAL STEP
ID_MG_SHADER_TEXTAG_OFFSETY OffsetV REAL STEP
ID_MG_SHADER_TEXTAG_LENGTHX LengthU REAL UNIT
ID_MG_SHADER_TEXTAG_LENGTHY LengthV REAL UNIT
ID_MG_SHADER_TEXTAG_TILE Tile BOOL  
ID_MG_SHADER_USE Use LONG  
ID_MG_SHADER_USE_ALPHA Alpha
ID_MG_SHADER_USE_GRAY Gray
ID_MG_SHADER_USE_RED Red
ID_MG_SHADER_USE_GREEN Green
ID_MG_SHADER_USE_BLUE Blue
ID_MG_SHADER_INVERTALPHA Invert BOOL