Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XMEX_EXPLODE_SOURCE
Element Information
Sample Code
Example code for the id XMEX_EXPLODE_SOURCE in Omexplode
Note that this is not the actual code from the Omexplode file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Omexplode.res)
LONG XMEX_EXPLODE_SOURCE
{
CYCLE
{ EXPLODE_SOURCE_PCENTER;
EXPLODE_SOURCE_THIS;
}
}
Header File Code (Omexplode.h)
#ifndef OMEXPLODE_H__
#define OMEXPLODE_H__
enum
{
XMEX_EXPLODE_SOURCE = 1000, //First ID should start at 1000
EXPLODE_SOURCE_PCENTER = 1,
EXPLODE_SOURCE_THIS = 2,
};
#endif // OMEXPLODE_H__
String File Code (Omexplode.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
XMEX_EXPLODE_SOURCE "ExplodeAwayFrom";
EXPLODE_SOURCE_PCENTER "ParticleMassCentre";
EXPLODE_SOURCE_THIS "ThisModifier";
}