Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Omexplode

Omexplode

Attributes

  • ENGLISH NAME :
  • NAME : Omexplode
  • INCLUDE : Obase
  • PATH : res/description/omexplode.res
  • PLUGIN : X-Particles
  • MAXON online help (may not exist): OMEXPLODE

Elements

ID UI Name Type Parameters Cycle
XMEX_EXPLODE_ENABLED Enabled BOOL  
XMEX_EXPLODE_MODE Mode LONG  
EXPLODE_MODE_INDEP Independent
EXPLODE_MODE_ACTION Action-Controlled
XMEX_EXPLODE_SOURCE ExplodeAwayFrom LONG  
EXPLODE_SOURCE_PCENTER ParticleMassCentre
EXPLODE_SOURCE_THIS ThisModifier
XMEX_EXPLODE_SPEED Speed REAL
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 2000.0
CUSTOMGUI REALSLIDER
XMEX_EXPLODE_SPEED_VAR Variation REAL
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 2000.0
CUSTOMGUI REALSLIDER
XMEX_EXPLODE_UNSTICK UnstickifNecessary BOOL  
XMEX_EXPLODE_MAP_START SetSpeedatStartOnly BOOL  
XMEX_EXPLODE_ACTIONLIST ActionsonExplode IN_EXCLUDE NUM_FLAGS
XMEX_EXPLODE_ADDACTION AddAction BUTTON  
XMEX_EXPLODE_GROUP Groups IN_EXCLUDE
NUM_FLAGS 2
INIT_STATE 3
SEND_SELCHNGMSG 1
SCALE_V
IMAGE_01_ON 1009316
IMAGE_01_OFF 1009320
IMAGE_02_ON 300000231
IMAGE_02_OFF 300000230

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Omexplode)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.XMEX_EXPLODE_ENABLED] = True
    obj[c4d.XMEX_EXPLODE_MODE] = c4d.EXPLODE_MODE_INDEP
    obj[c4d.XMEX_EXPLODE_SOURCE] = c4d.EXPLODE_SOURCE_PCENTER
    obj[c4d.XMEX_EXPLODE_SPEED] = 0.1
    obj[c4d.XMEX_EXPLODE_SPEED_VAR] = 0.1
    obj[c4d.XMEX_EXPLODE_UNSTICK] = True
    obj[c4d.XMEX_EXPLODE_MAP_START] = True
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetBool(c4d.XMEX_EXPLODE_ENABLED,True)
    bc.SetInt32(c4d.XMEX_EXPLODE_MODE,c4d.EXPLODE_MODE_INDEP)
    bc.SetInt32(c4d.XMEX_EXPLODE_SOURCE,c4d.EXPLODE_SOURCE_PCENTER)
    bc.SetFloat(c4d.XMEX_EXPLODE_SPEED,0.1)
    bc.SetFloat(c4d.XMEX_EXPLODE_SPEED_VAR,0.1)
    bc.SetBool(c4d.XMEX_EXPLODE_UNSTICK,True)
    bc.SetBool(c4d.XMEX_EXPLODE_MAP_START,True)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../res/description/omexplode.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Omexplode);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(XMEX_EXPLODE_ENABLED),GeData(true),flags);
    pObject->SetParameter(DescID(XMEX_EXPLODE_MODE),GeData(EXPLODE_MODE_INDEP),flags);
    pObject->SetParameter(DescID(XMEX_EXPLODE_SOURCE),GeData(EXPLODE_SOURCE_PCENTER),flags);
    pObject->SetParameter(DescID(XMEX_EXPLODE_SPEED),GeData(0.1),flags);
    pObject->SetParameter(DescID(XMEX_EXPLODE_SPEED_VAR),GeData(0.1),flags);
    pObject->SetParameter(DescID(XMEX_EXPLODE_UNSTICK),GeData(true),flags);
    pObject->SetParameter(DescID(XMEX_EXPLODE_MAP_START),GeData(true),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetBool(XMEX_EXPLODE_ENABLED,true);
    bc->SetInt32(XMEX_EXPLODE_MODE,EXPLODE_MODE_INDEP);
    bc->SetInt32(XMEX_EXPLODE_SOURCE,EXPLODE_SOURCE_PCENTER);
    bc->SetFloat(XMEX_EXPLODE_SPEED,0.1);
    bc->SetFloat(XMEX_EXPLODE_SPEED_VAR,0.1);
    bc->SetBool(XMEX_EXPLODE_UNSTICK,true);
    bc->SetBool(XMEX_EXPLODE_MAP_START,true);
    pObject->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(obj,c4d.XMEX_EXPLODE_ADDACTION)

C++

DescriptionCommand dc;
dc.id = DescID(XMEX_EXPLODE_ADDACTION);             
pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);