What’s New 1.5
These videos are all early Sneak Peek demonstrations of the new features in 4D Publish 1.5 made during development. However all the features and workflows shown are in the current release. These videos do not show the final UI or workflows. New videos will be created and will replace these. Please note that some refer to UV Paint, this product is now fully integrated into 4D Publish itself.
Create interactive PDF documents with Takes, Buttons and Cameras. Change camera views, object visibility, lighting and shading with buttons directly on the PDF pages.
Note that the UI and Workflow for applying Cameras and Takes is different in this video to the final release. The final release works with a Drag and Drop system.
This video demonstrates features coming to the next update for 4D Publish. You can create buttons to animate objects directly in your scene. Also shown is the new settings and workflows for adding images and previews to 3D backgrounds.
This demonstrates creating multiple 3D views on a single page and also automatic camera renders for button images.
In 4D Publish 1.5 you will be able to easily browse and add megascan objects to your scene. You can set the mesh and texture resolutions to use when in the editor and also have a different resolution for rendering. If you don't need the megascan object anymore you can just make it editable and you will have a regular polygon object to work with.
This video quickly demonstrating the Paint Brush based on the Sculpting System. Use it to easily paint using Stamps, Stencils and symmetry onto your models.
This demonstrates the new Texture Connection and HDR Browser system to easily swap out HDR images for use on multiple textures in your scene. Easily browse and select an image to apply it to all linked textures. You can link to a Texture or Filename.
This video demonstrates the new paint brush that works on every version of Cinema 4D, projection painting from the viewport and how the material view works.
Video demonstrating a UDIM based workflow to take a textured model from Mari into C4D with multiple textures and then render it in Octane. Please note that this video was recorded before the final version was created. More features have been added since this video and some of the UI has changed. Please refer to the official documentation on the product page for more information.
A quick overview of some of the new features in UV Paint 1.1, a plugin for Cinema 4D. Includes UDIM Workflows, UV Editing, Texture Remapping and Global Layers. Please note that this video was recorded before the final version was created. More features have been added since this video and some of the UI has changed. Please refer to the official documentation on the product page for more information.