A new physics system built using the Bullet Physics engine. Easily add physics simulations to your scenes.
A controller object that can be used to directly animate the sculpt layers on a polygon object that has a Sculpt Tag.
Sculpt Projection Brush
A new Sculpting Brush that will project your sculpted object onto any underlying geometry that has a Sculpt Collider Tag applied to it.
Quickly and easily sketch up a simple scene by drawing procedural objects directly into the viewport.
A helpful Markers View to add and edit animation Markers in your scene.
Import MegaScan textures and models from the Content View dialog.
Bake Ambient Occlusion
A GPU accelerated Ambient Occlusion baking system for creating vertex maps for your scenes and VR.