In this tutorial we quickly demonstrate how to remap the captured face texture from CV-AR to use the default UVs, allowing you to have a better UV layout and more space for painting detail on your models
This quick tutorial shows how you can use a Canvas to move UVs for multiple objects so that they can all be on a single texture without overlapping.
This video will demonstrate how to use the 4D Publish Vector Graphics System to create an animated texture that uses MoGraph Cloners. The texture is then used to animated the displacement on a plane as well as texture the displaced geometry.
This video will take you through the process of finding and downloading DICOM files from the Cancer Imaging Archive. You can then load these DICOM images directly into Cinema 4D via the Content Browser.
This video demonstrates how to create a basic physics setup using the new Physics System built into 4D Publish. This is compatible with all version of Cinema 4D and BodyPaint.
This video demonstrates how to use the new Sculpt Animator object in 4D Publish 1.7
This video demonstrates how to use the Draw Objects tool in 4D Publish.
This video shows some of the new features coming to 4D Publish 1.6. The viewer is launched directly from within Cinema 4D and exports everything in the current scene, while keeping a live connection back to C4D. You can now select and inspect objects, teleport around your scene and also create your own VR Tools and UI within Cinema 4D and use it in VR space.
This quick tip will show you how you can use a 4D Publish Canvas in the Viewport when you are sculpting. It will also show you how to assign a hotkey to move the canvas around and also how to project the image down onto your model when you have finished sculpting.
This demonstrates the new Texture Connection and HDR Browser system to easily swap out HDR images for use on multiple textures in your scene. Easily browse and select an image to apply it to all linked textures. You can link to a Texture or Filename.
In 4D Publish 1.5 you will be able to easily browse and add megascan objects to your scene. You can set the mesh and texture resolutions to use when in the editor and also have a different resolution for rendering. If you don't need the megascan object anymore you can just make it editable and you will have a regular polygon object to work with.