Support for loading in Quixel Mega Scan objects directly into C4D. Select an object to load from the Content View and in one click you can load in the entire model and all tetures, or just the textures and materials.
Please note only version 1.8 is available for R17, R18 and R19 users.
R20 MegaScans Update 1.9
This includes a new MegaScan Tag to make it easier to link textures up to materials in c4d standard materials, nodes as well as other rendering engines. Watch the following video for more details…
MegaScans 1.8 Features Overview
Step 1: Set the megascans folder
Open up the C4D preferences
In R17, R18 and R19 Select “4D Publish”
In R20 and R20 Select “MegaScans”
Set the folder where all your Quixel MegaScans are located
Step 2: MAterial View
The Material View now has a dedicated tab just for MegaScans. All the scans from your chosen folder will be displayed in this tab. Double Click to load in the model, create a material and load in the textures.
Note: You may need to use the Reload All Textures, after loading to ensure that C4D updates its OpenGL textures.
Step 3: Right Click for Menu
Alternatively you can right click on an item and do one of the following.
Load MegaScan: Same as double clicking
Load Model: Just load in the model, no materials or textures.
Create Material: Load in the material and all the textures used on the scan.
Use As Stamp: Use the Albedo image as a stamp for painting or sculpting.
Use As Stencil: Use the Albedo image as a stencil for painting or sculpting.
Step 4: Set LOD on the MegaScan Object
When you import a full MegaScan model it will create a MegaScan Object directly in C4D. From the Attribute Manager you can change the level of detail and texture resolutions to use when both in the editor and when rendering.
For further information be sure to check out the official help documentation.