R20 Jet Fluids (Beta 0.3)
This is a bonus plugin for Basic and Pro users and is currently in very early beta stages of development. It is not recommended to use this plugin in production since it will be undergoing changes. Also be aware that the file format may change and any existing scenes may not load in future versions, but we will do our best to ensure they do.
Jet Fluids is based on the Jet Framework developed by Doyub Kim.
Available for OSX and Windows in the Basic Bundle, Pro Bundle and Demo version for R20.
This plugin is currently being developed to test out the Jet Framework. It will not be feature complete for quite some time and is only being worked on part time.
Download now via the Plugins 4D Manager in Cinema 4D.
Fix for rendering when using a MoGraph Clonder in multi-instance mode.
Now supports correct rotation and scale of emitters and colliders.
You can now animate procedural shaped Emitters and Colliders.
Be aware that if you have animated emitters or colliders in your scene that you should not move them during caching otherwise it will pick up the change and alter the simulation.
Fixed the issues where Hybrid methods required a Collider object. You no longer need to add a collider object to these simulations for it to work.
Fluid Display Tab now has an addition option Create Thinking Particles: When enabled it will create the thinking particles that can be used for rendering. When unchecked it deletes the thinking particles group.
You can now render Fluid particles by using a MoGraph cloner and multi-instances.
Fixed up issues related to rendering using Team Render.