Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Txsound

Txsound

Attributes

  • ENGLISH NAME : X-ParticlesSoundTag
  • NAME : Txsound
  • INCLUDE : Texpression
  • PATH : res/description/txsound.res
  • PLUGIN : X-Particles
  • MAXON online help (may not exist): TXSOUND

Elements

ID UI Name Type Parameters Cycle
TSOUND_WAVFILE SoundFile FILENAME ANIM
TSOUND_ENABLED DriveBirthrate BOOL  
TSOUND_MULTIPLIER ReductionFactor LONG
MIN -100000
MAX 100000
MINSLIDER -1000
MAXSLIDER 1000
CUSTOMGUI LONGSLIDER
TSOUND_THRESHOLD Threshold REAL
MIN 0.0
STEP 0.1
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
TSOUND_SPEED DriveSpeed BOOL  
TSOUND_SPMULT SpeedReduction LONG
MIN 0
MAX 100000
MINSLIDER 0
MAXSLIDER 1000
CUSTOMGUI LONGSLIDER
TSO_HELP_BUTTON BITMAPBUTTON  
TSO_VIDMAN_BUTTON BITMAPBUTTON  
TSOUND_RESET ResettoDefaults BUTTON  
TSOUND_SAVE_PRESET SavePreset... BUTTON  
TSOUND_LOAD_PRESET LoadPreset... BUTTON  

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Osphere)
    tag = obj.MakeTag(c4d.Txsound)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    tag[c4d.TSOUND_WAVFILE] = "c:\\SomeFile.txt"
    tag[c4d.TSOUND_ENABLED] = True
    tag[c4d.TSOUND_MULTIPLIER] = 1
    tag[c4d.TSOUND_THRESHOLD] = 0.1
    tag[c4d.TSOUND_SPEED] = True
    tag[c4d.TSOUND_SPMULT] = 1
    
    #Second way, using the base container.
    bc = tag.GetDataInstance()
    bc.SetFileName(c4d.TSOUND_WAVFILE,"c:\\SomeFile.txt")
    bc.SetBool(c4d.TSOUND_ENABLED,True)
    bc.SetInt32(c4d.TSOUND_MULTIPLIER,1)
    bc.SetFloat(c4d.TSOUND_THRESHOLD,0.1)
    bc.SetBool(c4d.TSOUND_SPEED,True)
    bc.SetInt32(c4d.TSOUND_SPMULT,1)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../res/description/txsound.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Osphere);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDOTYPE_NEW,pObject);
    pDoc->EndUndo();
    pDoc->StartUndo();
    BaseTag *pTag = pObject->MakeTag(Txsound);
    pDoc->AddUndo(UNDOTYPE_NEW,pTag);
    pDoc->EndUndo();
    pObject->Message(MSG_UPDATE);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pTag->SetParameter(DescID(TSOUND_WAVFILE),GeData(Filename("c:\\SomeFile.txt"),flags);
    pTag->SetParameter(DescID(TSOUND_ENABLED),GeData(true),flags);
    pTag->SetParameter(DescID(TSOUND_MULTIPLIER),GeData(1),flags);
    pTag->SetParameter(DescID(TSOUND_THRESHOLD),GeData(0.1),flags);
    pTag->SetParameter(DescID(TSOUND_SPEED),GeData(true),flags);
    pTag->SetParameter(DescID(TSOUND_SPMULT),GeData(1),flags);
    pTag->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pTag->GetDataInstance();
    bc->SetFileName(TSOUND_WAVFILE,"c:\\SomeFile.txt");
    bc->SetBool(TSOUND_ENABLED,true);
    bc->SetInt32(TSOUND_MULTIPLIER,1);
    bc->SetFloat(TSOUND_THRESHOLD,0.1);
    bc->SetBool(TSOUND_SPEED,true);
    bc->SetInt32(TSOUND_SPMULT,1);
    pTag->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(tag,c4d.TSO_HELP_BUTTON)
c4d.CallButton(tag,c4d.TSO_VIDMAN_BUTTON)
c4d.CallButton(tag,c4d.TSOUND_RESET)
c4d.CallButton(tag,c4d.TSOUND_SAVE_PRESET)
c4d.CallButton(tag,c4d.TSOUND_LOAD_PRESET)

C++

DescriptionCommand dc;
dc.id = DescID(TSO_HELP_BUTTON);             
pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);

DescriptionCommand dc; dc.id = DescID(TSO_VIDMAN_BUTTON); pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(TSOUND_RESET); pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(TSOUND_SAVE_PRESET); pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(TSOUND_LOAD_PRESET); pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);