Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Ttension

Ttension

Attributes

  • ENGLISH NAME : TensionTag
  • NAME : Ttension
  • INCLUDE : Texpression
  • PATH : ca2/description/ttension.res
  • PLUGIN : ca2
  • MAXON online help (may not exist): TTENSION

Elements

ID UI Name Type Parameters Cycle
TENSIONTAG_FIX FixTension BUTTON  
TENSIONTAG_MODE Mode LONG  
TENSIONTAG_MODE_RELATIVE Relative
TENSIONTAG_MODE_ABSOLUTE Absolute
TENSIONTAG_CLAMPED Clamped BOOL  
TENSIONTAG_AMOUNT Amount REAL
UNIT REAL
MIN 0.0
MAXSLIDER 100.0
STEP 0.1
CUSTOMGUI REALSLIDER
TENSIONTAG_FOLD FoldMap LINK  
TENSIONTAG_MAKEFOLD MakeMap BUTTON  
TENSIONTAG_STRETCH StretchMap LINK  
TENSIONTAG_MAKESTRETCH MakeMap BUTTON  
TENSIONTAG_SELECTION SelectionTag LINK  

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Osphere)
    tag = obj.MakeTag(c4d.Ttension)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    tag[c4d.TENSIONTAG_MODE] = c4d.TENSIONTAG_MODE_RELATIVE
    tag[c4d.TENSIONTAG_CLAMPED] = True
    tag[c4d.TENSIONTAG_AMOUNT] = 0.1
    
    #Second way, using the base container.
    bc = tag.GetDataInstance()
    bc.SetInt32(c4d.TENSIONTAG_MODE,c4d.TENSIONTAG_MODE_RELATIVE)
    bc.SetBool(c4d.TENSIONTAG_CLAMPED,True)
    bc.SetFloat(c4d.TENSIONTAG_AMOUNT,0.1)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../ca2/description/ttension.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Osphere);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDOTYPE_NEW,pObject);
    pDoc->EndUndo();
    pDoc->StartUndo();
    BaseTag *pTag = pObject->MakeTag(Ttension);
    pDoc->AddUndo(UNDOTYPE_NEW,pTag);
    pDoc->EndUndo();
    pObject->Message(MSG_UPDATE);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pTag->SetParameter(DescID(TENSIONTAG_MODE),GeData(TENSIONTAG_MODE_RELATIVE),flags);
    pTag->SetParameter(DescID(TENSIONTAG_CLAMPED),GeData(true),flags);
    pTag->SetParameter(DescID(TENSIONTAG_AMOUNT),GeData(0.1),flags);
    pTag->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pTag->GetDataInstance();
    bc->SetInt32(TENSIONTAG_MODE,TENSIONTAG_MODE_RELATIVE);
    bc->SetBool(TENSIONTAG_CLAMPED,true);
    bc->SetFloat(TENSIONTAG_AMOUNT,0.1);
    pTag->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(tag,c4d.TENSIONTAG_FIX)
c4d.CallButton(tag,c4d.TENSIONTAG_MAKEFOLD)
c4d.CallButton(tag,c4d.TENSIONTAG_MAKESTRETCH)

C++

DescriptionCommand dc;
dc.id = DescID(TENSIONTAG_FIX);             
pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);

DescriptionCommand dc; dc.id = DescID(TENSIONTAG_MAKEFOLD); pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(TENSIONTAG_MAKESTRETCH); pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);