Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Odeltamushdeformer

Odeltamushdeformer

Attributes

  • ENGLISH NAME : DeltaMush
  • NAME : Odeltamushdeformer
  • INCLUDE : Obase
  • PATH : deltamush/description/odeltamushdeformer.res
  • PLUGIN : deltamush
  • MAXON online help (may not exist): ODELTAMUSHDEFORMER

Elements

ID UI Name Type Parameters Cycle
ID_DELTAMUSH_DEFORMER_WEIGHT Strength REAL
CUSTOMGUI REALSLIDER
MINSLIDER 0.0
MAXSLIDER 100.0
STEP 0.05
UNIT PERCENT
ID_DELTAMUSH_DEFORMER_SMOOTH_ITERATION Iterations LONG
CUSTOMGUI LONGSLIDER
MIN 0
MINSLIDER 0
MAXSLIDER 200
STEP 1
ID_DELTAMUSH_DEFORMER_SMOOTHVIEW SmoothView REAL
CUSTOMGUI REALSLIDER
MINSLIDER 0.0
MAXSLIDER 100.0
STEP 0.05
UNIT PERCENT
ID_DELTAMUSH_DEFORMER_TANGENT_TYPE TangentMode LONG  
ID_DELTAMUSH_DEFORMER_TANGENT_A Edge
ID_DELTAMUSH_DEFORMER_TANGENT_B NeighbourPoints
ID_DELTAMUSH_DEFORMER_TANGENT_C Polygon
ID_DELTAMUSH_DEFORMER_TANGENT_UV BasedOnUVs
ID_DELTAMUSH_DEFORMER_SMOOTHTYPE SmoothType LONG  
ID_DELTAMUSH_DEFORMER_SMOOTHTYPE_FIX Fixed
ID_DELTAMUSH_DEFORMER_SMOOTHTYPE_PROPORTIONAL Proportional
ID_DELTAMUSH_DEFORMER_PIN_CORNER PinBorderPoints BOOL  
ID_DELTAMUSH_DEFORMER_INITIAL Initialize BUTTON  
ID_DELTAMUSH_DEFORMER_RESTORE Release BUTTON  
ID_DELTAMUSH_DEFORMER_INEXCLUDE_MODE Mode LONG ANIM
ID_DELTAMUSH_DEFORMER_INEXCLUDE_MODE_EXCLUDE Exclude
ID_DELTAMUSH_DEFORMER_INEXCLUDE_MODE_INCLUDE Include
ID_DELTAMUSH_DEFORMER_INEXCLUDE_LIST Tags IN_EXCLUDE  

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Odeltamushdeformer)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.ID_DELTAMUSH_DEFORMER_WEIGHT] = 0.1
    obj[c4d.ID_DELTAMUSH_DEFORMER_SMOOTH_ITERATION] = 1
    obj[c4d.ID_DELTAMUSH_DEFORMER_SMOOTHVIEW] = 0.1
    obj[c4d.ID_DELTAMUSH_DEFORMER_TANGENT_TYPE] = c4d.ID_DELTAMUSH_DEFORMER_TANGENT_A
    obj[c4d.ID_DELTAMUSH_DEFORMER_SMOOTHTYPE] = c4d.ID_DELTAMUSH_DEFORMER_SMOOTHTYPE_FIX
    obj[c4d.ID_DELTAMUSH_DEFORMER_PIN_CORNER] = True
    obj[c4d.ID_DELTAMUSH_DEFORMER_INEXCLUDE_MODE] = c4d.ID_DELTAMUSH_DEFORMER_INEXCLUDE_MODE_EXCLUDE
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetFloat(c4d.ID_DELTAMUSH_DEFORMER_WEIGHT,0.1)
    bc.SetInt32(c4d.ID_DELTAMUSH_DEFORMER_SMOOTH_ITERATION,1)
    bc.SetFloat(c4d.ID_DELTAMUSH_DEFORMER_SMOOTHVIEW,0.1)
    bc.SetInt32(c4d.ID_DELTAMUSH_DEFORMER_TANGENT_TYPE,c4d.ID_DELTAMUSH_DEFORMER_TANGENT_A)
    bc.SetInt32(c4d.ID_DELTAMUSH_DEFORMER_SMOOTHTYPE,c4d.ID_DELTAMUSH_DEFORMER_SMOOTHTYPE_FIX)
    bc.SetBool(c4d.ID_DELTAMUSH_DEFORMER_PIN_CORNER,True)
    bc.SetInt32(c4d.ID_DELTAMUSH_DEFORMER_INEXCLUDE_MODE,c4d.ID_DELTAMUSH_DEFORMER_INEXCLUDE_MODE_EXCLUDE)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../deltamush/description/odeltamushdeformer.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Odeltamushdeformer);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(ID_DELTAMUSH_DEFORMER_WEIGHT),GeData(0.1),flags);
    pObject->SetParameter(DescID(ID_DELTAMUSH_DEFORMER_SMOOTH_ITERATION),GeData(1),flags);
    pObject->SetParameter(DescID(ID_DELTAMUSH_DEFORMER_SMOOTHVIEW),GeData(0.1),flags);
    pObject->SetParameter(DescID(ID_DELTAMUSH_DEFORMER_TANGENT_TYPE),GeData(ID_DELTAMUSH_DEFORMER_TANGENT_A),flags);
    pObject->SetParameter(DescID(ID_DELTAMUSH_DEFORMER_SMOOTHTYPE),GeData(ID_DELTAMUSH_DEFORMER_SMOOTHTYPE_FIX),flags);
    pObject->SetParameter(DescID(ID_DELTAMUSH_DEFORMER_PIN_CORNER),GeData(true),flags);
    pObject->SetParameter(DescID(ID_DELTAMUSH_DEFORMER_INEXCLUDE_MODE),GeData(ID_DELTAMUSH_DEFORMER_INEXCLUDE_MODE_EXCLUDE),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetFloat(ID_DELTAMUSH_DEFORMER_WEIGHT,0.1);
    bc->SetInt32(ID_DELTAMUSH_DEFORMER_SMOOTH_ITERATION,1);
    bc->SetFloat(ID_DELTAMUSH_DEFORMER_SMOOTHVIEW,0.1);
    bc->SetInt32(ID_DELTAMUSH_DEFORMER_TANGENT_TYPE,ID_DELTAMUSH_DEFORMER_TANGENT_A);
    bc->SetInt32(ID_DELTAMUSH_DEFORMER_SMOOTHTYPE,ID_DELTAMUSH_DEFORMER_SMOOTHTYPE_FIX);
    bc->SetBool(ID_DELTAMUSH_DEFORMER_PIN_CORNER,true);
    bc->SetInt32(ID_DELTAMUSH_DEFORMER_INEXCLUDE_MODE,ID_DELTAMUSH_DEFORMER_INEXCLUDE_MODE_EXCLUDE);
    pObject->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(obj,c4d.ID_DELTAMUSH_DEFORMER_INITIAL)
c4d.CallButton(obj,c4d.ID_DELTAMUSH_DEFORMER_RESTORE)

C++

DescriptionCommand dc;
dc.id = DescID(ID_DELTAMUSH_DEFORMER_INITIAL);             
pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);

DescriptionCommand dc; dc.id = DescID(ID_DELTAMUSH_DEFORMER_RESTORE); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);