Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Ocone

Ocone

Attributes

  • ENGLISH NAME : ConeObject
  • NAME : Ocone
  • INCLUDE : Obase
  • INCLUDE : Oprimitiveslice
  • PATH : objects/description/ocone.res
  • PLUGIN : objects
  • MAXON online help (may not exist): OCONE

Elements

ID UI Name Type Parameters Cycle
PRIM_CONE_TRAD TopRadius REAL
UNIT METER
MIN 0.0
PRIM_CONE_BRAD BottomRadius REAL
UNIT METER
MIN 0.0
PRIM_CONE_HEIGHT Height REAL
UNIT METER
MIN 0.0
PRIM_CONE_HSUB HeightSegments LONG
MIN 1
MAX 1000
PRIM_CONE_SEG RotationSegments LONG
MIN 3
MAX 1000
PRIM_CONE_SWITCH_TO_UPDATED SwitchtoUpdatedCone BUTTON  
PRIM_CONE_CAPS Caps BOOL  
PRIM_CONE_CSUB CapSegments LONG
MIN 1
MAX 1000
PRIM_CONE_FSUB FilletSegments LONG
MIN 1
MAX 1000
PRIM_CONE_TOPFILLET TopFillet BOOL  
PRIM_CONE_BOTFILLET BottomFillet BOOL  
PRIM_CONE_TOPFILLET_RADIUS TopFilletRadius REAL
PARENTID PRIM_CONE_TOPFILLET
UNIT METER
MIN 0.0
PRIM_CONE_BOTFILLET_RADIUS BottomFilletRadius REAL
PARENTID PRIM_CONE_BOTFILLET
UNIT METER
MIN 0.0
PRIM_CONE_TOPFILLET_HEIGHT TopFilletHeight REAL
PARENTID PRIM_CONE_TOPFILLET
UNIT METER
MIN 0.0
PRIM_CONE_BOTFILLET_HEIGHT BottomFilletHeight REAL
PARENTID PRIM_CONE_BOTFILLET
UNIT METER
MIN 0.0

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Ocone)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.PRIM_CONE_TRAD] = 0.1
    obj[c4d.PRIM_CONE_BRAD] = 0.1
    obj[c4d.PRIM_CONE_HEIGHT] = 0.1
    obj[c4d.PRIM_CONE_HSUB] = 1
    obj[c4d.PRIM_CONE_SEG] = 1
    obj[c4d.PRIM_CONE_CAPS] = True
    obj[c4d.PRIM_CONE_CSUB] = 1
    obj[c4d.PRIM_CONE_FSUB] = 1
    obj[c4d.PRIM_CONE_TOPFILLET] = True
    obj[c4d.PRIM_CONE_BOTFILLET] = True
    obj[c4d.PRIM_CONE_TOPFILLET_RADIUS] = 0.1
    obj[c4d.PRIM_CONE_BOTFILLET_RADIUS] = 0.1
    obj[c4d.PRIM_CONE_TOPFILLET_HEIGHT] = 0.1
    obj[c4d.PRIM_CONE_BOTFILLET_HEIGHT] = 0.1
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetFloat(c4d.PRIM_CONE_TRAD,0.1)
    bc.SetFloat(c4d.PRIM_CONE_BRAD,0.1)
    bc.SetFloat(c4d.PRIM_CONE_HEIGHT,0.1)
    bc.SetInt32(c4d.PRIM_CONE_HSUB,1)
    bc.SetInt32(c4d.PRIM_CONE_SEG,1)
    bc.SetBool(c4d.PRIM_CONE_CAPS,True)
    bc.SetInt32(c4d.PRIM_CONE_CSUB,1)
    bc.SetInt32(c4d.PRIM_CONE_FSUB,1)
    bc.SetBool(c4d.PRIM_CONE_TOPFILLET,True)
    bc.SetBool(c4d.PRIM_CONE_BOTFILLET,True)
    bc.SetFloat(c4d.PRIM_CONE_TOPFILLET_RADIUS,0.1)
    bc.SetFloat(c4d.PRIM_CONE_BOTFILLET_RADIUS,0.1)
    bc.SetFloat(c4d.PRIM_CONE_TOPFILLET_HEIGHT,0.1)
    bc.SetFloat(c4d.PRIM_CONE_BOTFILLET_HEIGHT,0.1)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../objects/description/ocone.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Ocone);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(PRIM_CONE_TRAD),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_CONE_BRAD),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_CONE_HEIGHT),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_CONE_HSUB),GeData(1),flags);
    pObject->SetParameter(DescID(PRIM_CONE_SEG),GeData(1),flags);
    pObject->SetParameter(DescID(PRIM_CONE_CAPS),GeData(true),flags);
    pObject->SetParameter(DescID(PRIM_CONE_CSUB),GeData(1),flags);
    pObject->SetParameter(DescID(PRIM_CONE_FSUB),GeData(1),flags);
    pObject->SetParameter(DescID(PRIM_CONE_TOPFILLET),GeData(true),flags);
    pObject->SetParameter(DescID(PRIM_CONE_BOTFILLET),GeData(true),flags);
    pObject->SetParameter(DescID(PRIM_CONE_TOPFILLET_RADIUS),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_CONE_BOTFILLET_RADIUS),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_CONE_TOPFILLET_HEIGHT),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_CONE_BOTFILLET_HEIGHT),GeData(0.1),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetFloat(PRIM_CONE_TRAD,0.1);
    bc->SetFloat(PRIM_CONE_BRAD,0.1);
    bc->SetFloat(PRIM_CONE_HEIGHT,0.1);
    bc->SetInt32(PRIM_CONE_HSUB,1);
    bc->SetInt32(PRIM_CONE_SEG,1);
    bc->SetBool(PRIM_CONE_CAPS,true);
    bc->SetInt32(PRIM_CONE_CSUB,1);
    bc->SetInt32(PRIM_CONE_FSUB,1);
    bc->SetBool(PRIM_CONE_TOPFILLET,true);
    bc->SetBool(PRIM_CONE_BOTFILLET,true);
    bc->SetFloat(PRIM_CONE_TOPFILLET_RADIUS,0.1);
    bc->SetFloat(PRIM_CONE_BOTFILLET_RADIUS,0.1);
    bc->SetFloat(PRIM_CONE_TOPFILLET_HEIGHT,0.1);
    bc->SetFloat(PRIM_CONE_BOTFILLET_HEIGHT,0.1);
    pObject->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(obj,c4d.PRIM_CONE_SWITCH_TO_UPDATED)

C++

DescriptionCommand dc;
dc.id = DescID(PRIM_CONE_SWITCH_TO_UPDATED);             
pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);