Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for DynWorldObject

DynWorldObject

Attributes

  • ENGLISH NAME : Dynamics
  • NAME : name
  • PATH : dynamics/description/dynworldobject.res
  • PLUGIN : dynamics
  • MAXON online help (may not exist): DYNWORLDOBJECT

Elements

ID UI Name Type Parameters Cycle
WORLD_ENABLED Enabled BOOL  
WORLD_DISABLE_DURING_LEAP DisableonSkipFrame BOOL ANIM
WORLD_TIMESCALE TimeScale REAL
MIN 0
UNIT PERCENT
WORLD_GRAVITY Gravity REAL UNIT
WORLD_DENSITY Density REAL
MINEX
MIN 0.0
WORLD_AIR_DENSITY AirDensity REAL MIN
WORLD_CACHE_BAKE Bake BUTTON  
WORLD_CACHE_CLEAR ClearCache BUTTON  
WORLD_CACHE_USE UseCachedData BOOL  
WORLD_CACHE_DISABLE_BAKED_OBJECTS DisableCachedObjectsforSimulation BOOL  
WORLD_CACHE_USE_TIME Use BOOL  
WORLD_CACHE_TIME PlaybackTime BASETIME  
WORLD_MARGIN CollisionMargin REAL
MIN 0.0
ANIM OFF
UNIT METER
WORLD_SCALE Scale REAL
MIN 0.0
MINEX
ANIM OFF
UNIT METER
WORLD_CONTACT_RESTITUTION_LIFETIME RestitutionLifetimeforRestingContact REAL
MINEX
MIN 0.0
WORLD_SEED RandomSeed LONG ANIM
WORLD_SUBSTEPS StepsperFrame LONG
MIN 1
MAX 1000
WORLD_ITERATIONS MaximumSolverIterationsperStep LONG
MIN 3
MAX 10000
WORLD_ERROR_THRESHOLD ErrorThreshold REAL
MIN 0.1
MAX 100
UNIT PERCENT
WORLD_VISUALIZE Enable BOOL ANIM
WORLD_VISUALIZE_SHAPES CollisionShapes BOOL ANIM
WORLD_VISUALIZE_AABBS BoundingBoxes BOOL ANIM
WORLD_VISUALIZE_CONTACT_POINTS ContactPoints BOOL ANIM
WORLD_VISUALIZE_CONSTRAINTS Connectors BOOL ANIM