Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE in toolsculptbrushgrab

Note that this is not the actual code from the toolsculptbrushgrab file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (toolsculptbrushgrab.res)


LONG  MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE
{
FIT_H  ;  SCALE_H  ;                          
    CYCLE 
    {         MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_MOUSEDIR; 
        MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_NORMAL; 
        MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_X; 
        MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_Y; 
        MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_Z; 
    }
}
            

Header File Code (toolsculptbrushgrab.h)

#ifndef TOOLSCULPTBRUSHGRAB_H__
#define TOOLSCULPTBRUSHGRAB_H__
enum
{
  MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE = 1000,  //First ID should start at 1000
    MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_MOUSEDIR = 1,
    MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_NORMAL = 2,
    MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_X = 3,
    MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_Y = 4,
    MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_Z = 5,
};
#endif	// TOOLSCULPTBRUSHGRAB_H__

String File Code (toolsculptbrushgrab.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE    "Direction";
    MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_MOUSEDIR    "Mouse";
    MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_NORMAL    "Normal";
    MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_X    "X";
    MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_Y    "Y";
    MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_Z    "Z";
}