Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_POINTCREATOR_SHADER_USE in opointcreator_panel

Note that this is not the actual code from the opointcreator_panel file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (opointcreator_panel.res)


LONG  ID_POINTCREATOR_SHADER_USE
{
                        
    CYCLE 
    {         ID_POINTCREATOR_SHADER_USE_ALPHA; 
        ID_POINTCREATOR_SHADER_USE_GRAY; 
        ID_POINTCREATOR_SHADER_USE_RED; 
        ID_POINTCREATOR_SHADER_USE_GREEN; 
        ID_POINTCREATOR_SHADER_USE_BLUE; 
    }
}
            

Header File Code (opointcreator_panel.h)

#ifndef OPOINTCREATOR_PANEL_H__
#define OPOINTCREATOR_PANEL_H__
enum
{
  ID_POINTCREATOR_SHADER_USE = 1000,  //First ID should start at 1000
    ID_POINTCREATOR_SHADER_USE_ALPHA = 1,
    ID_POINTCREATOR_SHADER_USE_GRAY = 2,
    ID_POINTCREATOR_SHADER_USE_RED = 3,
    ID_POINTCREATOR_SHADER_USE_GREEN = 4,
    ID_POINTCREATOR_SHADER_USE_BLUE = 5,
};
#endif	// OPOINTCREATOR_PANEL_H__

String File Code (opointcreator_panel.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_POINTCREATOR_SHADER_USE    "Use";
    ID_POINTCREATOR_SHADER_USE_ALPHA    "Alpha";
    ID_POINTCREATOR_SHADER_USE_GRAY    "Gray";
    ID_POINTCREATOR_SHADER_USE_RED    "Red";
    ID_POINTCREATOR_SHADER_USE_GREEN    "Green";
    ID_POINTCREATOR_SHADER_USE_BLUE    "Blue";
}