Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_NOISEFALLOFF_NOISE_TYPE in onoisefalloff

Note that this is not the actual code from the onoisefalloff file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (onoisefalloff.res)


LONG  ID_NOISEFALLOFF_NOISE_TYPE
{
SCALE_H  ;                          
    CYCLE 
    {         ID_NOISEFALLOFF_NOISE_TYPE_BOX; 
        ID_NOISEFALLOFF_NOISE_TYPE_BLISTEREDTURBULENCE; 
        ID_NOISEFALLOFF_NOISE_TYPE_BUYA; 
        ID_NOISEFALLOFF_NOISE_TYPE_CELL; 
        ID_NOISEFALLOFF_NOISE_TYPE_CRANAL; 
        ID_NOISEFALLOFF_NOISE_TYPE_DENTS; 
        ID_NOISEFALLOFF_NOISE_TYPE_DISPLACEDTURBULENCE; 
        ID_NOISEFALLOFF_NOISE_TYPE_ELECTRIC; 
        ID_NOISEFALLOFF_NOISE_TYPE_FBM; 
        ID_NOISEFALLOFF_NOISE_TYPE_GASEOUS; 
        ID_NOISEFALLOFF_NOISE_TYPE_HAMA; 
        ID_NOISEFALLOFF_NOISE_TYPE_LUKA; 
        ID_NOISEFALLOFF_NOISE_TYPE_MODNOISE; 
        ID_NOISEFALLOFF_NOISE_TYPE_NAKI; 
        ID_NOISEFALLOFF_NOISE_TYPE_NUTOUS; 
        ID_NOISEFALLOFF_NOISE_TYPE_OBER; 
        ID_NOISEFALLOFF_NOISE_TYPE_PEZO; 
        ID_NOISEFALLOFF_NOISE_TYPE_POXO; 
        ID_NOISEFALLOFF_NOISE_TYPE_SEMA; 
        ID_NOISEFALLOFF_NOISE_TYPE_STUPL; 
        ID_NOISEFALLOFF_NOISE_TYPE_TURBULENCE; 
        ID_NOISEFALLOFF_NOISE_TYPE_VLNOISE; 
        ID_NOISEFALLOFF_NOISE_TYPE_WAVYTURBULENCE; 
        ID_NOISEFALLOFF_NOISE_TYPE_CELLVORONOI; 
        ID_NOISEFALLOFF_NOISE_TYPE_DISPLACEDVORONOI; 
        ID_NOISEFALLOFF_NOISE_TYPE_VORONOI1; 
        ID_NOISEFALLOFF_NOISE_TYPE_VORONOI2; 
        ID_NOISEFALLOFF_NOISE_TYPE_VORONOI3; 
        ID_NOISEFALLOFF_NOISE_TYPE_ZADA; 
        ID_NOISEFALLOFF_NOISE_TYPE_PERLIN; 
        ID_NOISEFALLOFF_NOISE_TYPE_RIDGEDMULTIFRACTAL; 
    }
}
            

Header File Code (onoisefalloff.h)

#ifndef ONOISEFALLOFF_H__
#define ONOISEFALLOFF_H__
enum
{
  ID_NOISEFALLOFF_NOISE_TYPE = 1000,  //First ID should start at 1000
    ID_NOISEFALLOFF_NOISE_TYPE_BOX = 1,
    ID_NOISEFALLOFF_NOISE_TYPE_BLISTEREDTURBULENCE = 2,
    ID_NOISEFALLOFF_NOISE_TYPE_BUYA = 3,
    ID_NOISEFALLOFF_NOISE_TYPE_CELL = 4,
    ID_NOISEFALLOFF_NOISE_TYPE_CRANAL = 5,
    ID_NOISEFALLOFF_NOISE_TYPE_DENTS = 6,
    ID_NOISEFALLOFF_NOISE_TYPE_DISPLACEDTURBULENCE = 7,
    ID_NOISEFALLOFF_NOISE_TYPE_ELECTRIC = 8,
    ID_NOISEFALLOFF_NOISE_TYPE_FBM = 9,
    ID_NOISEFALLOFF_NOISE_TYPE_GASEOUS = 10,
    ID_NOISEFALLOFF_NOISE_TYPE_HAMA = 11,
    ID_NOISEFALLOFF_NOISE_TYPE_LUKA = 12,
    ID_NOISEFALLOFF_NOISE_TYPE_MODNOISE = 13,
    ID_NOISEFALLOFF_NOISE_TYPE_NAKI = 14,
    ID_NOISEFALLOFF_NOISE_TYPE_NUTOUS = 15,
    ID_NOISEFALLOFF_NOISE_TYPE_OBER = 16,
    ID_NOISEFALLOFF_NOISE_TYPE_PEZO = 17,
    ID_NOISEFALLOFF_NOISE_TYPE_POXO = 18,
    ID_NOISEFALLOFF_NOISE_TYPE_SEMA = 19,
    ID_NOISEFALLOFF_NOISE_TYPE_STUPL = 20,
    ID_NOISEFALLOFF_NOISE_TYPE_TURBULENCE = 21,
    ID_NOISEFALLOFF_NOISE_TYPE_VLNOISE = 22,
    ID_NOISEFALLOFF_NOISE_TYPE_WAVYTURBULENCE = 23,
    ID_NOISEFALLOFF_NOISE_TYPE_CELLVORONOI = 24,
    ID_NOISEFALLOFF_NOISE_TYPE_DISPLACEDVORONOI = 25,
    ID_NOISEFALLOFF_NOISE_TYPE_VORONOI1 = 26,
    ID_NOISEFALLOFF_NOISE_TYPE_VORONOI2 = 27,
    ID_NOISEFALLOFF_NOISE_TYPE_VORONOI3 = 28,
    ID_NOISEFALLOFF_NOISE_TYPE_ZADA = 29,
    ID_NOISEFALLOFF_NOISE_TYPE_PERLIN = 30,
    ID_NOISEFALLOFF_NOISE_TYPE_RIDGEDMULTIFRACTAL = 31,
};
#endif	// ONOISEFALLOFF_H__

String File Code (onoisefalloff.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_NOISEFALLOFF_NOISE_TYPE    "NoiseType";
    ID_NOISEFALLOFF_NOISE_TYPE_BOX    "Box";
    ID_NOISEFALLOFF_NOISE_TYPE_BLISTEREDTURBULENCE    "BlisteredTurbulence";
    ID_NOISEFALLOFF_NOISE_TYPE_BUYA    "Buya";
    ID_NOISEFALLOFF_NOISE_TYPE_CELL    "CellNoise";
    ID_NOISEFALLOFF_NOISE_TYPE_CRANAL    "Cranal";
    ID_NOISEFALLOFF_NOISE_TYPE_DENTS    "Dents";
    ID_NOISEFALLOFF_NOISE_TYPE_DISPLACEDTURBULENCE    "DisplacedTurbulence";
    ID_NOISEFALLOFF_NOISE_TYPE_ELECTRIC    "Electric";
    ID_NOISEFALLOFF_NOISE_TYPE_FBM    "FBM";
    ID_NOISEFALLOFF_NOISE_TYPE_GASEOUS    "Gaseous";
    ID_NOISEFALLOFF_NOISE_TYPE_HAMA    "Hama";
    ID_NOISEFALLOFF_NOISE_TYPE_LUKA    "Luka";
    ID_NOISEFALLOFF_NOISE_TYPE_MODNOISE    "ModNoise";
    ID_NOISEFALLOFF_NOISE_TYPE_NAKI    "Naki";
    ID_NOISEFALLOFF_NOISE_TYPE_NUTOUS    "Nutous";
    ID_NOISEFALLOFF_NOISE_TYPE_OBER    "Ober";
    ID_NOISEFALLOFF_NOISE_TYPE_PEZO    "Pezo";
    ID_NOISEFALLOFF_NOISE_TYPE_POXO    "Poxo";
    ID_NOISEFALLOFF_NOISE_TYPE_SEMA    "Sema";
    ID_NOISEFALLOFF_NOISE_TYPE_STUPL    "Stupl";
    ID_NOISEFALLOFF_NOISE_TYPE_TURBULENCE    "Turbulence";
    ID_NOISEFALLOFF_NOISE_TYPE_VLNOISE    "VLNoise";
    ID_NOISEFALLOFF_NOISE_TYPE_WAVYTURBULENCE    "WavyTurbulence";
    ID_NOISEFALLOFF_NOISE_TYPE_CELLVORONOI    "CellVoronoi";
    ID_NOISEFALLOFF_NOISE_TYPE_DISPLACEDVORONOI    "DisplacedVoronoi";
    ID_NOISEFALLOFF_NOISE_TYPE_VORONOI1    "Voronoi1";
    ID_NOISEFALLOFF_NOISE_TYPE_VORONOI2    "Voronoi2";
    ID_NOISEFALLOFF_NOISE_TYPE_VORONOI3    "Voronoi3";
    ID_NOISEFALLOFF_NOISE_TYPE_ZADA    "Zada";
    ID_NOISEFALLOFF_NOISE_TYPE_PERLIN    "Perlin";
    ID_NOISEFALLOFF_NOISE_TYPE_RIDGEDMULTIFRACTAL    "RidgedMultifractal";
}