Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id OBJIMPORTOPTIONS_SPLITBY in fobjimport2

Note that this is not the actual code from the fobjimport2 file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (fobjimport2.res)


LONG  OBJIMPORTOPTIONS_SPLITBY
{
DEFAULT  OBJIMPORTOPTIONS_SPLITBY_OBJECT;                          
    CYCLE 
    {         OBJIMPORTOPTIONS_SPLITBY_OBJECT; 
        OBJIMPORTOPTIONS_SPLITBY_MATERIAL; 
        OBJIMPORTOPTIONS_SPLITBY_GROUP_COMBINE_NAME_COLLISIONS; 
        OBJIMPORTOPTIONS_SPLITBY_GROUP; 
        OBJIMPORTOPTIONS_SPLITBY_ONEOBJECT; 
    }
}
            

Header File Code (fobjimport2.h)

#ifndef FOBJIMPORT2_H__
#define FOBJIMPORT2_H__
enum
{
  OBJIMPORTOPTIONS_SPLITBY = 1000,  //First ID should start at 1000
    OBJIMPORTOPTIONS_SPLITBY_OBJECT = 1,
    OBJIMPORTOPTIONS_SPLITBY_MATERIAL = 2,
    OBJIMPORTOPTIONS_SPLITBY_GROUP_COMBINE_NAME_COLLISIONS = 3,
    OBJIMPORTOPTIONS_SPLITBY_GROUP = 4,
    OBJIMPORTOPTIONS_SPLITBY_ONEOBJECT = 5,
};
#endif	// FOBJIMPORT2_H__

String File Code (fobjimport2.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  OBJIMPORTOPTIONS_SPLITBY    "Splitting";
    OBJIMPORTOPTIONS_SPLITBY_OBJECT    "ByObject";
    OBJIMPORTOPTIONS_SPLITBY_MATERIAL    "ByMaterial";
    OBJIMPORTOPTIONS_SPLITBY_GROUP_COMBINE_NAME_COLLISIONS    "ByIdenticalName";
    OBJIMPORTOPTIONS_SPLITBY_GROUP    "SplitPolygonGroups";
    OBJIMPORTOPTIONS_SPLITBY_ONEOBJECT    "CombineAll";
}