Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id OBJIMPORTOPTIONS_MATERIAL_MIXMODE in fobjimport2

Note that this is not the actual code from the fobjimport2 file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (fobjimport2.res)


LONG  OBJIMPORTOPTIONS_MATERIAL_MIXMODE
{
DEFAULT  OBJIMPORTOPTIONS_MATERIAL_MIXMODE_BLEND;                          
    CYCLE 
    {         OBJIMPORTOPTIONS_MATERIAL_MIXMODE_BLEND; 
        OBJIMPORTOPTIONS_MATERIAL_MIXMODE_ADD; 
        OBJIMPORTOPTIONS_MATERIAL_MIXMODE_SUB; 
        OBJIMPORTOPTIONS_MATERIAL_MIXMODE_MUL; 
    }
}
            

Header File Code (fobjimport2.h)

#ifndef FOBJIMPORT2_H__
#define FOBJIMPORT2_H__
enum
{
  OBJIMPORTOPTIONS_MATERIAL_MIXMODE = 1000,  //First ID should start at 1000
    OBJIMPORTOPTIONS_MATERIAL_MIXMODE_BLEND = 1,
    OBJIMPORTOPTIONS_MATERIAL_MIXMODE_ADD = 2,
    OBJIMPORTOPTIONS_MATERIAL_MIXMODE_SUB = 3,
    OBJIMPORTOPTIONS_MATERIAL_MIXMODE_MUL = 4,
};
#endif	// FOBJIMPORT2_H__

String File Code (fobjimport2.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  OBJIMPORTOPTIONS_MATERIAL_MIXMODE    "MaterialMixMode";
    OBJIMPORTOPTIONS_MATERIAL_MIXMODE_BLEND    "Normal";
    OBJIMPORTOPTIONS_MATERIAL_MIXMODE_ADD    "Add";
    OBJIMPORTOPTIONS_MATERIAL_MIXMODE_SUB    "Subtract";
    OBJIMPORTOPTIONS_MATERIAL_MIXMODE_MUL    "Multiply";
}