Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id VARIATIONSHADER_SEED_MODE_POLYGON_CAT in Xvariation

Note that this is not the actual code from the Xvariation file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Xvariation.res)


LONG  VARIATIONSHADER_SEED_MODE_POLYGON_CAT
{
                        
    CYCLE 
    {         VARIATIONSHADER_SEED_MODE_POLYGON_OFF; 
        VARIATIONSHADER_SEED_MODE_POLYGON_ID; 
        VARIATIONSHADER_SEED_MODE_POLYGON_SELECTION_TAG; 
        VARIATIONSHADER_SEED_MODE_POLYGON_UV_TILES; 
    }
}
            

Header File Code (Xvariation.h)

#ifndef XVARIATION_H__
#define XVARIATION_H__
enum
{
  VARIATIONSHADER_SEED_MODE_POLYGON_CAT = 1000,  //First ID should start at 1000
    VARIATIONSHADER_SEED_MODE_POLYGON_OFF = 1,
    VARIATIONSHADER_SEED_MODE_POLYGON_ID = 2,
    VARIATIONSHADER_SEED_MODE_POLYGON_SELECTION_TAG = 3,
    VARIATIONSHADER_SEED_MODE_POLYGON_UV_TILES = 4,
};
#endif	// XVARIATION_H__

String File Code (Xvariation.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  VARIATIONSHADER_SEED_MODE_POLYGON_CAT    "PolygonVariation";
    VARIATIONSHADER_SEED_MODE_POLYGON_OFF    "Disabled";
    VARIATIONSHADER_SEED_MODE_POLYGON_ID    "Polygons";
    VARIATIONSHADER_SEED_MODE_POLYGON_SELECTION_TAG    "PolygonSelectionTag";
    VARIATIONSHADER_SEED_MODE_POLYGON_UV_TILES    "UVTiles";
}