Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id SLA_FRESNEL_RENDER in XSLAFresnel

Note that this is not the actual code from the XSLAFresnel file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (XSLAFresnel.res)


LONG  SLA_FRESNEL_RENDER
{
                        
    CYCLE 
    {         SLA_FRESNEL_RENDER_FRONT_ONLY; 
        SLA_FRESNEL_RENDER_FRONT_TRANS; 
        SLA_FRESNEL_RENDER_BACK_ONLY; 
        SLA_FRESNEL_RENDER_BACK_TRANS; 
        SLA_FRESNEL_RENDER_FRONT_BACK; 
    }
}
            

Header File Code (XSLAFresnel.h)

#ifndef XSLAFRESNEL_H__
#define XSLAFRESNEL_H__
enum
{
  SLA_FRESNEL_RENDER = 1000,  //First ID should start at 1000
    SLA_FRESNEL_RENDER_FRONT_ONLY = 1,
    SLA_FRESNEL_RENDER_FRONT_TRANS = 2,
    SLA_FRESNEL_RENDER_BACK_ONLY = 3,
    SLA_FRESNEL_RENDER_BACK_TRANS = 4,
    SLA_FRESNEL_RENDER_FRONT_BACK = 5,
};
#endif	// XSLAFRESNEL_H__

String File Code (XSLAFresnel.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  SLA_FRESNEL_RENDER    "Render";
    SLA_FRESNEL_RENDER_FRONT_ONLY    "FrontOnly";
    SLA_FRESNEL_RENDER_FRONT_TRANS    "FrontTrans";
    SLA_FRESNEL_RENDER_BACK_ONLY    "BackOnly";
    SLA_FRESNEL_RENDER_BACK_TRANS    "BackTrans";
    SLA_FRESNEL_RENDER_FRONT_BACK    "FrontandBack";
}