Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id GI_SETUP_DATA_PRESETS in VPgisetup

Note that this is not the actual code from the VPgisetup file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (VPgisetup.res)


LONG  GI_SETUP_DATA_PRESETS
{
ANIM  OFF;                          
    CYCLE 
    {         GI_SETUP_PRESET_CUSTOM; 
        GI_SETUP_PRESET_DEFAULT; 
        0; 
        GI_SETUP_PRESET_INTERIOR_PREVIEW; 
        GI_SETUP_PRESET_INTERIOR_PREVIEW_DIFFUSE; 
        GI_SETUP_PRESET_INTERIOR_PREVIEW_AREA; 
        GI_SETUP_PRESET_INTERIOR_HIGH; 
        GI_SETUP_PRESET_INTERIOR_HIGH_DIFFUSE; 
        GI_SETUP_PRESET_INTERIOR_HIGH_AREA; 
        0; 
        GI_SETUP_PRESET_EXTERIOR_PREVIEW; 
        GI_SETUP_PRESET_EXTERIOR_SKY; 
        GI_SETUP_PRESET_EXTERIOR_HDR; 
        0; 
        GI_SETUP_PRESET_OBJECT_PREVIEW; 
        GI_SETUP_PRESET_OBJECT_HIGH; 
        0; 
        GI_SETUP_PRESET_PROGRESSIVE; 
        GI_SETUP_PRESET_PROGRESSIVE_PREPASS; 
    }
}
            

Header File Code (VPgisetup.h)

#ifndef VPGISETUP_H__
#define VPGISETUP_H__
enum
{
  GI_SETUP_DATA_PRESETS = 1000,  //First ID should start at 1000
    GI_SETUP_PRESET_CUSTOM = 1,
    GI_SETUP_PRESET_DEFAULT = 2,
    0 = 3,
    GI_SETUP_PRESET_INTERIOR_PREVIEW = 4,
    GI_SETUP_PRESET_INTERIOR_PREVIEW_DIFFUSE = 5,
    GI_SETUP_PRESET_INTERIOR_PREVIEW_AREA = 6,
    GI_SETUP_PRESET_INTERIOR_HIGH = 7,
    GI_SETUP_PRESET_INTERIOR_HIGH_DIFFUSE = 8,
    GI_SETUP_PRESET_INTERIOR_HIGH_AREA = 9,
    0 = 10,
    GI_SETUP_PRESET_EXTERIOR_PREVIEW = 11,
    GI_SETUP_PRESET_EXTERIOR_SKY = 12,
    GI_SETUP_PRESET_EXTERIOR_HDR = 13,
    0 = 14,
    GI_SETUP_PRESET_OBJECT_PREVIEW = 15,
    GI_SETUP_PRESET_OBJECT_HIGH = 16,
    0 = 17,
    GI_SETUP_PRESET_PROGRESSIVE = 18,
    GI_SETUP_PRESET_PROGRESSIVE_PREPASS = 19,
};
#endif	// VPGISETUP_H__

String File Code (VPgisetup.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  GI_SETUP_DATA_PRESETS    "Preset";
    GI_SETUP_PRESET_CUSTOM    "Custom";
    GI_SETUP_PRESET_DEFAULT    "Default";
    0    "";
    GI_SETUP_PRESET_INTERIOR_PREVIEW    "Interior-Preview";
    GI_SETUP_PRESET_INTERIOR_PREVIEW_DIFFUSE    "Interior-Preview(HighDiffuseDepth)";
    GI_SETUP_PRESET_INTERIOR_PREVIEW_AREA    "Interior-Preview(SmallIlluminants)";
    GI_SETUP_PRESET_INTERIOR_HIGH    "Interior-High";
    GI_SETUP_PRESET_INTERIOR_HIGH_DIFFUSE    "Interior-High(HighDiffuseDepth)";
    GI_SETUP_PRESET_INTERIOR_HIGH_AREA    "Interior-High(SmallIlluminants)";
    0    "";
    GI_SETUP_PRESET_EXTERIOR_PREVIEW    "Exterior-Preview";
    GI_SETUP_PRESET_EXTERIOR_SKY    "Exterior-PhysicalSky";
    GI_SETUP_PRESET_EXTERIOR_HDR    "Exterior-HDRImage";
    0    "";
    GI_SETUP_PRESET_OBJECT_PREVIEW    "ObjectVisualization-Preview";
    GI_SETUP_PRESET_OBJECT_HIGH    "ObjectVisualization-High";
    0    "";
    GI_SETUP_PRESET_PROGRESSIVE    "Progressive-NoPrepass";
    GI_SETUP_PRESET_PROGRESSIVE_PREPASS    "Progressive-FastCompleteDiffuse";
}