Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID TEXTURETAG_PROJECTION
Element Information
Sample Code
Example code for the id TEXTURETAG_PROJECTION in Ttexture
Note that this is not the actual code from the Ttexture file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ttexture.res)
LONG TEXTURETAG_PROJECTION
{
FIT_H ;
CYCLE
{ TEXTURETAG_PROJECTION_SPHERICAL;
TEXTURETAG_PROJECTION_CYLINDRICAL;
TEXTURETAG_PROJECTION_FLAT;
TEXTURETAG_PROJECTION_CUBIC;
TEXTURETAG_PROJECTION_FRONTAL;
TEXTURETAG_PROJECTION_SPATIAL;
TEXTURETAG_PROJECTION_UVW;
TEXTURETAG_PROJECTION_SHRINKWRAP;
TEXTURETAG_PROJECTION_CAMERAMAP;
}
}
Header File Code (Ttexture.h)
#ifndef TTEXTURE_H__
#define TTEXTURE_H__
enum
{
TEXTURETAG_PROJECTION = 1000, //First ID should start at 1000
TEXTURETAG_PROJECTION_SPHERICAL = 1,
TEXTURETAG_PROJECTION_CYLINDRICAL = 2,
TEXTURETAG_PROJECTION_FLAT = 3,
TEXTURETAG_PROJECTION_CUBIC = 4,
TEXTURETAG_PROJECTION_FRONTAL = 5,
TEXTURETAG_PROJECTION_SPATIAL = 6,
TEXTURETAG_PROJECTION_UVW = 7,
TEXTURETAG_PROJECTION_SHRINKWRAP = 8,
TEXTURETAG_PROJECTION_CAMERAMAP = 9,
};
#endif // TTEXTURE_H__
String File Code (Ttexture.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
TEXTURETAG_PROJECTION "Projection";
TEXTURETAG_PROJECTION_SPHERICAL "Spherical";
TEXTURETAG_PROJECTION_CYLINDRICAL "Cylindrical";
TEXTURETAG_PROJECTION_FLAT "Flat";
TEXTURETAG_PROJECTION_CUBIC "Cubic";
TEXTURETAG_PROJECTION_FRONTAL "Frontal";
TEXTURETAG_PROJECTION_SPATIAL "Spatial";
TEXTURETAG_PROJECTION_UVW "UVWMapping";
TEXTURETAG_PROJECTION_SHRINKWRAP "ShrinkWrapping";
TEXTURETAG_PROJECTION_CAMERAMAP "CameraMapping";
}