Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_CA_PAINT_TOOL_COLORMODE in Toolcapaint

Note that this is not the actual code from the Toolcapaint file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Toolcapaint.res)


LONG  ID_CA_PAINT_TOOL_COLORMODE
{
SCALE_H  ;                          
    CYCLE 
    {         ID_CA_PAINT_TOOL_COLORMODE_NORMAL; 
        ID_CA_PAINT_TOOL_COLORMODE_ADD; 
        ID_CA_PAINT_TOOL_COLORMODE_SUB; 
        ID_CA_PAINT_TOOL_COLORMODE_MUL; 
        ID_CA_PAINT_TOOL_COLORMODE_LIG; 
        ID_CA_PAINT_TOOL_COLORMODE_DARK; 
        ID_CA_PAINT_TOOL_COLORMODE_SMOOTH; 
        ID_CA_PAINT_TOOL_COLORMODE_AVERAGE; 
        ID_CA_PAINT_TOOL_COLORMODE_BLEED; 
        ID_CA_PAINT_TOOL_COLORMODE_INTENSITY; 
        ID_CA_PAINT_TOOL_COLORMODE_REMAP; 
    }
}
            

Header File Code (Toolcapaint.h)

#ifndef TOOLCAPAINT_H__
#define TOOLCAPAINT_H__
enum
{
  ID_CA_PAINT_TOOL_COLORMODE = 1000,  //First ID should start at 1000
    ID_CA_PAINT_TOOL_COLORMODE_NORMAL = 1,
    ID_CA_PAINT_TOOL_COLORMODE_ADD = 2,
    ID_CA_PAINT_TOOL_COLORMODE_SUB = 3,
    ID_CA_PAINT_TOOL_COLORMODE_MUL = 4,
    ID_CA_PAINT_TOOL_COLORMODE_LIG = 5,
    ID_CA_PAINT_TOOL_COLORMODE_DARK = 6,
    ID_CA_PAINT_TOOL_COLORMODE_SMOOTH = 7,
    ID_CA_PAINT_TOOL_COLORMODE_AVERAGE = 8,
    ID_CA_PAINT_TOOL_COLORMODE_BLEED = 9,
    ID_CA_PAINT_TOOL_COLORMODE_INTENSITY = 10,
    ID_CA_PAINT_TOOL_COLORMODE_REMAP = 11,
};
#endif	// TOOLCAPAINT_H__

String File Code (Toolcapaint.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_CA_PAINT_TOOL_COLORMODE    "Mode";
    ID_CA_PAINT_TOOL_COLORMODE_NORMAL    "Normal";
    ID_CA_PAINT_TOOL_COLORMODE_ADD    "Add";
    ID_CA_PAINT_TOOL_COLORMODE_SUB    "Substract";
    ID_CA_PAINT_TOOL_COLORMODE_MUL    "Multiply";
    ID_CA_PAINT_TOOL_COLORMODE_LIG    "Lighten";
    ID_CA_PAINT_TOOL_COLORMODE_DARK    "Darken";
    ID_CA_PAINT_TOOL_COLORMODE_SMOOTH    "Smooth";
    ID_CA_PAINT_TOOL_COLORMODE_AVERAGE    "Average";
    ID_CA_PAINT_TOOL_COLORMODE_BLEED    "Bleed";
    ID_CA_PAINT_TOOL_COLORMODE_INTENSITY    "Intensity";
    ID_CA_PAINT_TOOL_COLORMODE_REMAP    "Remap";
}