Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_JOINT_NAMING_NODETYPE
Element Information
Sample Code
Example code for the id ID_CA_JOINT_NAMING_NODETYPE in Toolcanaming
Note that this is not the actual code from the Toolcanaming file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Toolcanaming.res)
LONG ID_CA_JOINT_NAMING_NODETYPE
{
CYCLE
{ ID_CA_JOINT_NAMING_NODETYPE_OBJECT;
ID_CA_JOINT_NAMING_NODETYPE_TAG;
ID_CA_JOINT_NAMING_NODETYPE_MATERIAL;
ID_CA_JOINT_NAMING_NODETYPE_LAYER;
ID_CA_JOINT_NAMING_NODETYPE_TAKE;
}
}
Header File Code (Toolcanaming.h)
#ifndef TOOLCANAMING_H__
#define TOOLCANAMING_H__
enum
{
ID_CA_JOINT_NAMING_NODETYPE = 1000, //First ID should start at 1000
ID_CA_JOINT_NAMING_NODETYPE_OBJECT = 1,
ID_CA_JOINT_NAMING_NODETYPE_TAG = 2,
ID_CA_JOINT_NAMING_NODETYPE_MATERIAL = 3,
ID_CA_JOINT_NAMING_NODETYPE_LAYER = 4,
ID_CA_JOINT_NAMING_NODETYPE_TAKE = 5,
};
#endif // TOOLCANAMING_H__
String File Code (Toolcanaming.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
ID_CA_JOINT_NAMING_NODETYPE "ApplyTo";
ID_CA_JOINT_NAMING_NODETYPE_OBJECT "Objects";
ID_CA_JOINT_NAMING_NODETYPE_TAG "Tags";
ID_CA_JOINT_NAMING_NODETYPE_MATERIAL "Materials";
ID_CA_JOINT_NAMING_NODETYPE_LAYER "Layers";
ID_CA_JOINT_NAMING_NODETYPE_TAKE "Takes";
}