Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID TBP_PART_JOINTS_USERDATATRANSFER_MODE
Element Information
Sample Code
Example code for the id TBP_PART_JOINTS_USERDATATRANSFER_MODE in Toolbodypart
Note that this is not the actual code from the Toolbodypart file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Toolbodypart.res)
LONG TBP_PART_JOINTS_USERDATATRANSFER_MODE
{
ANIM OFF;
CYCLE
{ TBP_PART_JOINTS_USERDATATRANSFER_MODE_NAME;
TBP_PART_JOINTS_USERDATATRANSFER_MODE_UUID;
TBP_PART_JOINTS_USERDATATRANSFER_MODE_BOTH;
}
}
Header File Code (Toolbodypart.h)
#ifndef TOOLBODYPART_H__
#define TOOLBODYPART_H__
enum
{
TBP_PART_JOINTS_USERDATATRANSFER_MODE = 1000, //First ID should start at 1000
TBP_PART_JOINTS_USERDATATRANSFER_MODE_NAME = 1,
TBP_PART_JOINTS_USERDATATRANSFER_MODE_UUID = 2,
TBP_PART_JOINTS_USERDATATRANSFER_MODE_BOTH = 3,
};
#endif // TOOLBODYPART_H__
String File Code (Toolbodypart.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
TBP_PART_JOINTS_USERDATATRANSFER_MODE "UDMode";
TBP_PART_JOINTS_USERDATATRANSFER_MODE_NAME "Name";
TBP_PART_JOINTS_USERDATATRANSFER_MODE_UUID "ID";
TBP_PART_JOINTS_USERDATATRANSFER_MODE_BOTH "ID+Name";
}