Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID HAIR_LIGHT_TAG_SHADOWS_MAP
Element Information
Sample Code
Example code for the id HAIR_LIGHT_TAG_SHADOWS_MAP in Thairlight
Note that this is not the actual code from the Thairlight file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Thairlight.res)
LONG HAIR_LIGHT_TAG_SHADOWS_MAP { CYCLE { HAIR_LIGHT_TAG_SHADOWS_MAP_250; HAIR_LIGHT_TAG_SHADOWS_MAP_500; HAIR_LIGHT_TAG_SHADOWS_MAP_750; HAIR_LIGHT_TAG_SHADOWS_MAP_1000; HAIR_LIGHT_TAG_SHADOWS_MAP_1250; HAIR_LIGHT_TAG_SHADOWS_MAP_1500; HAIR_LIGHT_TAG_SHADOWS_MAP_1750; HAIR_LIGHT_TAG_SHADOWS_MAP_2000; HAIR_LIGHT_TAG_SHADOWS_MAP_CUSTOM; } }
Header File Code (Thairlight.h)
#ifndef THAIRLIGHT_H__ #define THAIRLIGHT_H__ enum { HAIR_LIGHT_TAG_SHADOWS_MAP = 1000, //First ID should start at 1000 HAIR_LIGHT_TAG_SHADOWS_MAP_250 = 1, HAIR_LIGHT_TAG_SHADOWS_MAP_500 = 2, HAIR_LIGHT_TAG_SHADOWS_MAP_750 = 3, HAIR_LIGHT_TAG_SHADOWS_MAP_1000 = 4, HAIR_LIGHT_TAG_SHADOWS_MAP_1250 = 5, HAIR_LIGHT_TAG_SHADOWS_MAP_1500 = 6, HAIR_LIGHT_TAG_SHADOWS_MAP_1750 = 7, HAIR_LIGHT_TAG_SHADOWS_MAP_2000 = 8, HAIR_LIGHT_TAG_SHADOWS_MAP_CUSTOM = 9, }; #endif // THAIRLIGHT_H__
String File Code (Thairlight.str)
// C4D-StringResource // Identifier Text STRINGTABLE { HAIR_LIGHT_TAG_SHADOWS_MAP "ShadowMap"; HAIR_LIGHT_TAG_SHADOWS_MAP_250 "250x250"; HAIR_LIGHT_TAG_SHADOWS_MAP_500 "500x500"; HAIR_LIGHT_TAG_SHADOWS_MAP_750 "750x750"; HAIR_LIGHT_TAG_SHADOWS_MAP_1000 "1000x1000"; HAIR_LIGHT_TAG_SHADOWS_MAP_1250 "1250x1250"; HAIR_LIGHT_TAG_SHADOWS_MAP_1500 "1500x1500"; HAIR_LIGHT_TAG_SHADOWS_MAP_1750 "1750x1750"; HAIR_LIGHT_TAG_SHADOWS_MAP_2000 "2000x2000"; HAIR_LIGHT_TAG_SHADOWS_MAP_CUSTOM "Custom"; }