Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id BAKETEXTURE_MAPPING in TBakeTexture

Note that this is not the actual code from the TBakeTexture file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (TBakeTexture.res)


LONG  BAKETEXTURE_MAPPING
{
                        
    CYCLE 
    {         BAKETEXTURE_MAPPING_OFF; 
        BAKETEXTURE_MAPPING_PACKED; 
        BAKETEXTURE_MAPPING_CUBIC; 
        BAKETEXTURE_MAPPING_ANGLE; 
    }
}
            

Header File Code (TBakeTexture.h)

#ifndef TBAKETEXTURE_H__
#define TBAKETEXTURE_H__
enum
{
  BAKETEXTURE_MAPPING = 1000,  //First ID should start at 1000
    BAKETEXTURE_MAPPING_OFF = 1,
    BAKETEXTURE_MAPPING_PACKED = 2,
    BAKETEXTURE_MAPPING_CUBIC = 3,
    BAKETEXTURE_MAPPING_ANGLE = 4,
};
#endif	// TBAKETEXTURE_H__

String File Code (TBakeTexture.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  BAKETEXTURE_MAPPING    "AutoUV";
    BAKETEXTURE_MAPPING_OFF    "Off";
    BAKETEXTURE_MAPPING_PACKED    "Packed";
    BAKETEXTURE_MAPPING_CUBIC    "Cubic";
    BAKETEXTURE_MAPPING_ANGLE    "Angle";
}