Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id PS_FF_TYPE in PyroShader

Note that this is not the actual code from the PyroShader file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (PyroShader.res)


LONG  PS_FF_TYPE
{
                        
    CYCLE 
    {         PS_FF_TYPE_GAS; 
        PS_FF_TYPE_FIRE; 
        PS_FF_TYPE_ELECTRIC; 
        PS_FF_TYPE_REGULAR; 
        PS_FF_TYPE_FRACTAL; 
        PS_FF_TYPE_TURBULENCE; 
        PS_FF_TYPE_FBM_FRACTAL; 
        PS_FF_TYPE_FBM_TURBULENCE; 
    }
}
            

Header File Code (PyroShader.h)

#ifndef PYROSHADER_H__
#define PYROSHADER_H__
enum
{
  PS_FF_TYPE = 1000,  //First ID should start at 1000
    PS_FF_TYPE_GAS = 1,
    PS_FF_TYPE_FIRE = 2,
    PS_FF_TYPE_ELECTRIC = 3,
    PS_FF_TYPE_REGULAR = 4,
    PS_FF_TYPE_FRACTAL = 5,
    PS_FF_TYPE_TURBULENCE = 6,
    PS_FF_TYPE_FBM_FRACTAL = 7,
    PS_FF_TYPE_FBM_TURBULENCE = 8,
};
#endif	// PYROSHADER_H__

String File Code (PyroShader.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  PS_FF_TYPE    "NoiseType";
    PS_FF_TYPE_GAS    "Gaseous";
    PS_FF_TYPE_FIRE    "Fire";
    PS_FF_TYPE_ELECTRIC    "Electric";
    PS_FF_TYPE_REGULAR    "Regular";
    PS_FF_TYPE_FRACTAL    "Fractal";
    PS_FF_TYPE_TURBULENCE    "Turbulence";
    PS_FF_TYPE_FBM_FRACTAL    "fBmFractal";
    PS_FF_TYPE_FBM_TURBULENCE    "fBmTurbulence";
}