Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID PREF_OPENGL_TEXTUREMODE
Element Information
Sample Code
Example code for the id PREF_OPENGL_TEXTUREMODE in Prefsopengl
Note that this is not the actual code from the Prefsopengl file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Prefsopengl.res)
LONG PREF_OPENGL_TEXTUREMODE
{
ANIM OFF;
CYCLE
{ PREF_OPENGL_TEXTUREMODE_NEAREST;
PREF_OPENGL_TEXTUREMODE_LINEAR;
PREF_OPENGL_TEXTUREMODE_MIPMAP;
}
}
Header File Code (Prefsopengl.h)
#ifndef PREFSOPENGL_H__
#define PREFSOPENGL_H__
enum
{
PREF_OPENGL_TEXTUREMODE = 1000, //First ID should start at 1000
PREF_OPENGL_TEXTUREMODE_NEAREST = 1,
PREF_OPENGL_TEXTUREMODE_LINEAR = 2,
PREF_OPENGL_TEXTUREMODE_MIPMAP = 3,
};
#endif // PREFSOPENGL_H__
String File Code (Prefsopengl.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
PREF_OPENGL_TEXTUREMODE "TextureMode";
PREF_OPENGL_TEXTUREMODE_NEAREST "Nearest";
PREF_OPENGL_TEXTUREMODE_LINEAR "Linear";
PREF_OPENGL_TEXTUREMODE_MIPMAP "Mipmap";
}