Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id XPSQ_PARAM_GENOBJ_SPRITE_TYPE in Oxpsubquestion

Note that this is not the actual code from the Oxpsubquestion file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Oxpsubquestion.res)


LONG  XPSQ_PARAM_GENOBJ_SPRITE_TYPE
{
                        
    CYCLE 
    {         XPSQ_PARAM_GENOBJ_DOT; 
        XPSQ_PARAM_GENOBJ_TICK; 
        XPSQ_PARAM_GENOBJ_PLACARD; 
        XPSQ_PARAM_GENOBJ_SPHERE; 
        XPSQ_PARAM_GENOBJ_CYCLINDER; 
        XPSQ_PARAM_GENOBJ_CAPSULE; 
        XPSQ_PARAM_GENOBJ_CONE; 
        XPSQ_PARAM_GENOBJ_PYRAMID; 
        XPSQ_PARAM_GENOBJ_DISC; 
        XPSQ_PARAM_GENOBJ_3PLANE; 
        XPSQ_PARAM_GENOBJ_LIGHT; 
        XPSQ_PARAM_GENOBJ_POINT; 
        XPSQ_PARAM_GENOBJ_POINTCLOUD; 
        XPSQ_PARAM_GENOBJ_TEXT; 
        XPSQ_PARAM_GENOBJ_RUBBLE; 
    }
}
            

Header File Code (Oxpsubquestion.h)

#ifndef OXPSUBQUESTION_H__
#define OXPSUBQUESTION_H__
enum
{
  XPSQ_PARAM_GENOBJ_SPRITE_TYPE = 1000,  //First ID should start at 1000
    XPSQ_PARAM_GENOBJ_DOT = 1,
    XPSQ_PARAM_GENOBJ_TICK = 2,
    XPSQ_PARAM_GENOBJ_PLACARD = 3,
    XPSQ_PARAM_GENOBJ_SPHERE = 4,
    XPSQ_PARAM_GENOBJ_CYCLINDER = 5,
    XPSQ_PARAM_GENOBJ_CAPSULE = 6,
    XPSQ_PARAM_GENOBJ_CONE = 7,
    XPSQ_PARAM_GENOBJ_PYRAMID = 8,
    XPSQ_PARAM_GENOBJ_DISC = 9,
    XPSQ_PARAM_GENOBJ_3PLANE = 10,
    XPSQ_PARAM_GENOBJ_LIGHT = 11,
    XPSQ_PARAM_GENOBJ_POINT = 12,
    XPSQ_PARAM_GENOBJ_POINTCLOUD = 13,
    XPSQ_PARAM_GENOBJ_TEXT = 14,
    XPSQ_PARAM_GENOBJ_RUBBLE = 15,
};
#endif	// OXPSUBQUESTION_H__

String File Code (Oxpsubquestion.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  XPSQ_PARAM_GENOBJ_SPRITE_TYPE    "SpriteType";
    XPSQ_PARAM_GENOBJ_DOT    "Cube";
    XPSQ_PARAM_GENOBJ_TICK    "Tick";
    XPSQ_PARAM_GENOBJ_PLACARD    "Placard";
    XPSQ_PARAM_GENOBJ_SPHERE    "Sphere";
    XPSQ_PARAM_GENOBJ_CYCLINDER    "Cylinder";
    XPSQ_PARAM_GENOBJ_CAPSULE    "Capsule";
    XPSQ_PARAM_GENOBJ_CONE    "Cone";
    XPSQ_PARAM_GENOBJ_PYRAMID    "Pyramid";
    XPSQ_PARAM_GENOBJ_DISC    "Disc";
    XPSQ_PARAM_GENOBJ_3PLANE    "3-Plane";
    XPSQ_PARAM_GENOBJ_LIGHT    "Light";
    XPSQ_PARAM_GENOBJ_POINT    "Points";
    XPSQ_PARAM_GENOBJ_POINTCLOUD    "Points(PointCloud)";
    XPSQ_PARAM_GENOBJ_TEXT    "Text";
    XPSQ_PARAM_GENOBJ_RUBBLE    "Rubble";
}