Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id XSP_SPRITE_RUBBLE_OBJ in Oxpsprite

Note that this is not the actual code from the Oxpsprite file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Oxpsprite.res)


LONG  XSP_SPRITE_RUBBLE_OBJ
{
                        
    CYCLE 
    {         SPRITE_RUBBLE_TETRA; 
        SPRITE_RUBBLE_HEXA; 
        SPRITE_RUBBLE_OCTA; 
        SPRITE_RUBBLE_DODECA; 
        SPRITE_RUBBLE_ICOSA; 
        SPRITE_RUBBLE_BUCKY; 
        SPRITE_RUBBLE_RANDOM; 
    }
}
            

Header File Code (Oxpsprite.h)

#ifndef OXPSPRITE_H__
#define OXPSPRITE_H__
enum
{
  XSP_SPRITE_RUBBLE_OBJ = 1000,  //First ID should start at 1000
    SPRITE_RUBBLE_TETRA = 1,
    SPRITE_RUBBLE_HEXA = 2,
    SPRITE_RUBBLE_OCTA = 3,
    SPRITE_RUBBLE_DODECA = 4,
    SPRITE_RUBBLE_ICOSA = 5,
    SPRITE_RUBBLE_BUCKY = 6,
    SPRITE_RUBBLE_RANDOM = 7,
};
#endif	// OXPSPRITE_H__

String File Code (Oxpsprite.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  XSP_SPRITE_RUBBLE_OBJ    "Type";
    SPRITE_RUBBLE_TETRA    "Tetra";
    SPRITE_RUBBLE_HEXA    "Hexa";
    SPRITE_RUBBLE_OCTA    "Octa";
    SPRITE_RUBBLE_DODECA    "Dodeca";
    SPRITE_RUBBLE_ICOSA    "Icosa";
    SPRITE_RUBBLE_BUCKY    "Bucky";
    SPRITE_RUBBLE_RANDOM    "Random";
}