Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id XSP_SPRITE_LIGHT_FALLOFF_TYPE in Oxpsprite

Note that this is not the actual code from the Oxpsprite file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Oxpsprite.res)


LONG  XSP_SPRITE_LIGHT_FALLOFF_TYPE
{
                        
    CYCLE 
    {         LIGHT_FALLOFF_TYPE_NONE; 
        LIGHT_FALLOFF_TYPE_INVSQ; 
        -1; 
        LIGHT_FALLOFF_TYPE_LINEAR; 
        LIGHT_FALLOFF_TYPE_STEP; 
        LIGHT_FALLOFF_TYPE_INVSQ_CLAMPED; 
    }
}
            

Header File Code (Oxpsprite.h)

#ifndef OXPSPRITE_H__
#define OXPSPRITE_H__
enum
{
  XSP_SPRITE_LIGHT_FALLOFF_TYPE = 1000,  //First ID should start at 1000
    LIGHT_FALLOFF_TYPE_NONE = 1,
    LIGHT_FALLOFF_TYPE_INVSQ = 2,
    -1 = 3,
    LIGHT_FALLOFF_TYPE_LINEAR = 4,
    LIGHT_FALLOFF_TYPE_STEP = 5,
    LIGHT_FALLOFF_TYPE_INVSQ_CLAMPED = 6,
};
#endif	// OXPSPRITE_H__

String File Code (Oxpsprite.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  XSP_SPRITE_LIGHT_FALLOFF_TYPE    "Falloff";
    LIGHT_FALLOFF_TYPE_NONE    "None";
    LIGHT_FALLOFF_TYPE_INVSQ    "InverseSquare";
    -1    "";
    LIGHT_FALLOFF_TYPE_LINEAR    "Linear";
    LIGHT_FALLOFF_TYPE_STEP    "Step";
    LIGHT_FALLOFF_TYPE_INVSQ_CLAMPED    "InverseSquare(Clamped)";
}