Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XSP_SPRITE_LIGHT_FALLOFF_TYPE
Element Information
Sample Code
Example code for the id XSP_SPRITE_LIGHT_FALLOFF_TYPE in Oxpsprite
Note that this is not the actual code from the Oxpsprite file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxpsprite.res)
LONG XSP_SPRITE_LIGHT_FALLOFF_TYPE { CYCLE { LIGHT_FALLOFF_TYPE_NONE; LIGHT_FALLOFF_TYPE_INVSQ; -1; LIGHT_FALLOFF_TYPE_LINEAR; LIGHT_FALLOFF_TYPE_STEP; LIGHT_FALLOFF_TYPE_INVSQ_CLAMPED; } }
Header File Code (Oxpsprite.h)
#ifndef OXPSPRITE_H__ #define OXPSPRITE_H__ enum { XSP_SPRITE_LIGHT_FALLOFF_TYPE = 1000, //First ID should start at 1000 LIGHT_FALLOFF_TYPE_NONE = 1, LIGHT_FALLOFF_TYPE_INVSQ = 2, -1 = 3, LIGHT_FALLOFF_TYPE_LINEAR = 4, LIGHT_FALLOFF_TYPE_STEP = 5, LIGHT_FALLOFF_TYPE_INVSQ_CLAMPED = 6, }; #endif // OXPSPRITE_H__
String File Code (Oxpsprite.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XSP_SPRITE_LIGHT_FALLOFF_TYPE "Falloff"; LIGHT_FALLOFF_TYPE_NONE "None"; LIGHT_FALLOFF_TYPE_INVSQ "InverseSquare"; -1 ""; LIGHT_FALLOFF_TYPE_LINEAR "Linear"; LIGHT_FALLOFF_TYPE_STEP "Step"; LIGHT_FALLOFF_TYPE_INVSQ_CLAMPED "InverseSquare(Clamped)"; }