Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XPDOMAIN_DISPLAY_GRID_TYPE
Element Information
Sample Code
Example code for the id XPDOMAIN_DISPLAY_GRID_TYPE in Oxpdomain
Note that this is not the actual code from the Oxpdomain file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxpdomain.res)
LONG XPDOMAIN_DISPLAY_GRID_TYPE { CYCLE { XPDOMAIN_DISPLAY_GRID_TYPE_NONE; XPDOMAIN_DISPLAY_GRID_TYPE_VOXELS; XPDOMAIN_DISPLAY_GRID_TYPE_BACK; XPDOMAIN_DISPLAY_GRID_TYPE_BASE; } }
Header File Code (Oxpdomain.h)
#ifndef OXPDOMAIN_H__ #define OXPDOMAIN_H__ enum { XPDOMAIN_DISPLAY_GRID_TYPE = 1000, //First ID should start at 1000 XPDOMAIN_DISPLAY_GRID_TYPE_NONE = 1, XPDOMAIN_DISPLAY_GRID_TYPE_VOXELS = 2, XPDOMAIN_DISPLAY_GRID_TYPE_BACK = 3, XPDOMAIN_DISPLAY_GRID_TYPE_BASE = 4, }; #endif // OXPDOMAIN_H__
String File Code (Oxpdomain.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XPDOMAIN_DISPLAY_GRID_TYPE "Grid"; XPDOMAIN_DISPLAY_GRID_TYPE_NONE "None"; XPDOMAIN_DISPLAY_GRID_TYPE_VOXELS "Voxels"; XPDOMAIN_DISPLAY_GRID_TYPE_BACK "Back"; XPDOMAIN_DISPLAY_GRID_TYPE_BASE "Base"; }