Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id PARTICLES_GRADIENT_MODE in Oxparticle

Note that this is not the actual code from the Oxparticle file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Oxparticle.res)


LONG  PARTICLES_GRADIENT_MODE
{
                        
    CYCLE 
    {         PARTICLES_GRADIENT_MODE_AGE; 
        PARTICLES_GRADIENT_MODE_SPEED; 
        PARTICLES_GRADIENT_MODE_RADIUS; 
        PARTICLES_GRADIENT_MODE_MASS; 
        PARTICLES_GRADIENT_MODE_DENSITY; 
        PARTICLES_GRADIENT_MODE_TEMP; 
        PARTICLES_GRADIENT_MODE_SMOKE; 
        PARTICLES_GRADIENT_MODE_BURN; 
        PARTICLES_GRADIENT_MODE_FUEL; 
    }
}
            

Header File Code (Oxparticle.h)

#ifndef OXPARTICLE_H__
#define OXPARTICLE_H__
enum
{
  PARTICLES_GRADIENT_MODE = 1000,  //First ID should start at 1000
    PARTICLES_GRADIENT_MODE_AGE = 1,
    PARTICLES_GRADIENT_MODE_SPEED = 2,
    PARTICLES_GRADIENT_MODE_RADIUS = 3,
    PARTICLES_GRADIENT_MODE_MASS = 4,
    PARTICLES_GRADIENT_MODE_DENSITY = 5,
    PARTICLES_GRADIENT_MODE_TEMP = 6,
    PARTICLES_GRADIENT_MODE_SMOKE = 7,
    PARTICLES_GRADIENT_MODE_BURN = 8,
    PARTICLES_GRADIENT_MODE_FUEL = 9,
};
#endif	// OXPARTICLE_H__

String File Code (Oxparticle.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  PARTICLES_GRADIENT_MODE    "GradientParameter";
    PARTICLES_GRADIENT_MODE_AGE    "Age";
    PARTICLES_GRADIENT_MODE_SPEED    "Speed";
    PARTICLES_GRADIENT_MODE_RADIUS    "Radius";
    PARTICLES_GRADIENT_MODE_MASS    "Mass";
    PARTICLES_GRADIENT_MODE_DENSITY    "Density";
    PARTICLES_GRADIENT_MODE_TEMP    "Temperature";
    PARTICLES_GRADIENT_MODE_SMOKE    "Smoke";
    PARTICLES_GRADIENT_MODE_BURN    "Fire";
    PARTICLES_GRADIENT_MODE_FUEL    "Fuel";
}