Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id PARTICLES_COLOR_MODE in Oxparticle

Note that this is not the actual code from the Oxparticle file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Oxparticle.res)


LONG  PARTICLES_COLOR_MODE
{
ANIM  OFF;                          
    CYCLE 
    {         PARTICLES_COLOR_MODE_SINGLE; 
        PARTICLES_COLOR_MODE_RANDOM; 
        PARTICLES_COLOR_MODE_GRADIENT_RANDOM; 
        PARTICLES_COLOR_MODE_GRADIENT_PARAM; 
        PARTICLES_COLOR_MODE_SHADER; 
    }
}
            

Header File Code (Oxparticle.h)

#ifndef OXPARTICLE_H__
#define OXPARTICLE_H__
enum
{
  PARTICLES_COLOR_MODE = 1000,  //First ID should start at 1000
    PARTICLES_COLOR_MODE_SINGLE = 1,
    PARTICLES_COLOR_MODE_RANDOM = 2,
    PARTICLES_COLOR_MODE_GRADIENT_RANDOM = 3,
    PARTICLES_COLOR_MODE_GRADIENT_PARAM = 4,
    PARTICLES_COLOR_MODE_SHADER = 5,
};
#endif	// OXPARTICLE_H__

String File Code (Oxparticle.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  PARTICLES_COLOR_MODE    "ColorMode";
    PARTICLES_COLOR_MODE_SINGLE    "SingleColor";
    PARTICLES_COLOR_MODE_RANDOM    "RandomColor";
    PARTICLES_COLOR_MODE_GRADIENT_RANDOM    "Gradient(Random)";
    PARTICLES_COLOR_MODE_GRADIENT_PARAM    "Gradient(Parameter)";
    PARTICLES_COLOR_MODE_SHADER    "UseShader";
}