Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id MGMOSPLINEOBJECT_CURVATURE_ORDER in Omospline

Note that this is not the actual code from the Omospline file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Omospline.res)


LONG  MGMOSPLINEOBJECT_CURVATURE_ORDER
{
HIDDEN  ;                          
    CYCLE 
    {         MGMOSPLINEOBJECT_CURVATURE_ORDER_YXZ; 
        MGMOSPLINEOBJECT_CURVATURE_ORDER_YZX; 
        MGMOSPLINEOBJECT_CURVATURE_ORDER_ZYX; 
        MGMOSPLINEOBJECT_CURVATURE_ORDER_ZXY; 
        MGMOSPLINEOBJECT_CURVATURE_ORDER_XZY; 
        MGMOSPLINEOBJECT_CURVATURE_ORDER_XYZ; 
    }
}
            

Header File Code (Omospline.h)

#ifndef OMOSPLINE_H__
#define OMOSPLINE_H__
enum
{
  MGMOSPLINEOBJECT_CURVATURE_ORDER = 1000,  //First ID should start at 1000
    MGMOSPLINEOBJECT_CURVATURE_ORDER_YXZ = 1,
    MGMOSPLINEOBJECT_CURVATURE_ORDER_YZX = 2,
    MGMOSPLINEOBJECT_CURVATURE_ORDER_ZYX = 3,
    MGMOSPLINEOBJECT_CURVATURE_ORDER_ZXY = 4,
    MGMOSPLINEOBJECT_CURVATURE_ORDER_XZY = 5,
    MGMOSPLINEOBJECT_CURVATURE_ORDER_XYZ = 6,
};
#endif	// OMOSPLINE_H__

String File Code (Omospline.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  MGMOSPLINEOBJECT_CURVATURE_ORDER    "CurvatureOrder";
    MGMOSPLINEOBJECT_CURVATURE_ORDER_YXZ    "Bend->Curve->Twist";
    MGMOSPLINEOBJECT_CURVATURE_ORDER_YZX    "Bend->Twist->Curve";
    MGMOSPLINEOBJECT_CURVATURE_ORDER_ZYX    "Twist->Bend->Curve";
    MGMOSPLINEOBJECT_CURVATURE_ORDER_ZXY    "Twist->Curve->Bend";
    MGMOSPLINEOBJECT_CURVATURE_ORDER_XZY    "Curve->Twist->Bend";
    MGMOSPLINEOBJECT_CURVATURE_ORDER_XYZ    "Curve->Bend->Twist";
}