Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID MGSPLINEMASKOBJECT_MODE
Element Information
Sample Code
Example code for the id MGSPLINEMASKOBJECT_MODE in Omograph_splinemask
Note that this is not the actual code from the Omograph_splinemask file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Omograph_splinemask.res)
LONG MGSPLINEMASKOBJECT_MODE
{
CYCLE
{ MGSPLINEMASKOBJECT_MODE_AUNIONB;
MGSPLINEMASKOBJECT_MODE_AMINUSB;
MGSPLINEMASKOBJECT_MODE_BMINUSA;
MGSPLINEMASKOBJECT_MODE_AND;
MGSPLINEMASKOBJECT_MODE_OR;
MGSPLINEMASKOBJECT_MODE_INTERSECTION;
}
}
Header File Code (Omograph_splinemask.h)
#ifndef OMOGRAPH_SPLINEMASK_H__
#define OMOGRAPH_SPLINEMASK_H__
enum
{
MGSPLINEMASKOBJECT_MODE = 1000, //First ID should start at 1000
MGSPLINEMASKOBJECT_MODE_AUNIONB = 1,
MGSPLINEMASKOBJECT_MODE_AMINUSB = 2,
MGSPLINEMASKOBJECT_MODE_BMINUSA = 3,
MGSPLINEMASKOBJECT_MODE_AND = 4,
MGSPLINEMASKOBJECT_MODE_OR = 5,
MGSPLINEMASKOBJECT_MODE_INTERSECTION = 6,
};
#endif // OMOGRAPH_SPLINEMASK_H__
String File Code (Omograph_splinemask.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
MGSPLINEMASKOBJECT_MODE "Mode";
MGSPLINEMASKOBJECT_MODE_AUNIONB "Union";
MGSPLINEMASKOBJECT_MODE_AMINUSB "AsubtractB";
MGSPLINEMASKOBJECT_MODE_BMINUSA "BsubtractA";
MGSPLINEMASKOBJECT_MODE_AND "And";
MGSPLINEMASKOBJECT_MODE_OR "Or";
MGSPLINEMASKOBJECT_MODE_INTERSECTION "Intersection";
}