Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id MGSPLINEMASKOBJECT_MODE in Omograph_splinemask

Note that this is not the actual code from the Omograph_splinemask file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Omograph_splinemask.res)


LONG  MGSPLINEMASKOBJECT_MODE
{
                        
    CYCLE 
    {         MGSPLINEMASKOBJECT_MODE_AUNIONB; 
        MGSPLINEMASKOBJECT_MODE_AMINUSB; 
        MGSPLINEMASKOBJECT_MODE_BMINUSA; 
        MGSPLINEMASKOBJECT_MODE_AND; 
        MGSPLINEMASKOBJECT_MODE_OR; 
        MGSPLINEMASKOBJECT_MODE_INTERSECTION; 
    }
}
            

Header File Code (Omograph_splinemask.h)

#ifndef OMOGRAPH_SPLINEMASK_H__
#define OMOGRAPH_SPLINEMASK_H__
enum
{
  MGSPLINEMASKOBJECT_MODE = 1000,  //First ID should start at 1000
    MGSPLINEMASKOBJECT_MODE_AUNIONB = 1,
    MGSPLINEMASKOBJECT_MODE_AMINUSB = 2,
    MGSPLINEMASKOBJECT_MODE_BMINUSA = 3,
    MGSPLINEMASKOBJECT_MODE_AND = 4,
    MGSPLINEMASKOBJECT_MODE_OR = 5,
    MGSPLINEMASKOBJECT_MODE_INTERSECTION = 6,
};
#endif	// OMOGRAPH_SPLINEMASK_H__

String File Code (Omograph_splinemask.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  MGSPLINEMASKOBJECT_MODE    "Mode";
    MGSPLINEMASKOBJECT_MODE_AUNIONB    "Union";
    MGSPLINEMASKOBJECT_MODE_AMINUSB    "AsubtractB";
    MGSPLINEMASKOBJECT_MODE_BMINUSA    "BsubtractA";
    MGSPLINEMASKOBJECT_MODE_AND    "And";
    MGSPLINEMASKOBJECT_MODE_OR    "Or";
    MGSPLINEMASKOBJECT_MODE_INTERSECTION    "Intersection";
}