Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_FRACTURE_GLUE_TYPE
Element Information
Sample Code
Example code for the id ID_FRACTURE_GLUE_TYPE in Omograph_fracturevoronoi
Note that this is not the actual code from the Omograph_fracturevoronoi file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Omograph_fracturevoronoi.res)
LONG ID_FRACTURE_GLUE_TYPE
{
SCALE_H ;
CYCLE
{ ID_FRACTURE_GLUE_TYPE_FALLOFF;
ID_FRACTURE_GLUE_TYPE_CLUSTER;
ID_FRACTURE_GLUE_TYPE_DISTANCE;
}
}
Header File Code (Omograph_fracturevoronoi.h)
#ifndef OMOGRAPH_FRACTUREVORONOI_H__
#define OMOGRAPH_FRACTUREVORONOI_H__
enum
{
ID_FRACTURE_GLUE_TYPE = 1000, //First ID should start at 1000
ID_FRACTURE_GLUE_TYPE_FALLOFF = 1,
ID_FRACTURE_GLUE_TYPE_CLUSTER = 2,
ID_FRACTURE_GLUE_TYPE_DISTANCE = 3,
};
#endif // OMOGRAPH_FRACTUREVORONOI_H__
String File Code (Omograph_fracturevoronoi.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
ID_FRACTURE_GLUE_TYPE "GlueType";
ID_FRACTURE_GLUE_TYPE_FALLOFF "Falloff";
ID_FRACTURE_GLUE_TYPE_CLUSTER "Cluster";
ID_FRACTURE_GLUE_TYPE_DISTANCE "PointDistance";
}