Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id XMCL_COLOUR_OPERATION in Omcolour

Note that this is not the actual code from the Omcolour file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Omcolour.res)


LONG  XMCL_COLOUR_OPERATION
{
                        
    CYCLE 
    {         COLOUR_OP_SET; 
        COLOUR_OP_SET_FALLOFF; 
        COLOUR_OP_RATE; 
        COLOUR_OP_RANDOM; 
        COLOUR_OP_RANDOM_SHADER; 
        COLOUR_OP_GRADIENT_TIME; 
        COLOUR_OP_GRADIENT_AGE; 
        COLOUR_OP_GRADIENT_SPEED; 
    }
}
            

Header File Code (Omcolour.h)

#ifndef OMCOLOUR_H__
#define OMCOLOUR_H__
enum
{
  XMCL_COLOUR_OPERATION = 1000,  //First ID should start at 1000
    COLOUR_OP_SET = 1,
    COLOUR_OP_SET_FALLOFF = 2,
    COLOUR_OP_RATE = 3,
    COLOUR_OP_RANDOM = 4,
    COLOUR_OP_RANDOM_SHADER = 5,
    COLOUR_OP_GRADIENT_TIME = 6,
    COLOUR_OP_GRADIENT_AGE = 7,
    COLOUR_OP_GRADIENT_SPEED = 8,
};
#endif	// OMCOLOUR_H__

String File Code (Omcolour.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  XMCL_COLOUR_OPERATION    "Operation";
    COLOUR_OP_SET    "SetColor";
    COLOUR_OP_SET_FALLOFF    "SetbyFalloff";
    COLOUR_OP_RATE    "Increment/DecrementColor";
    COLOUR_OP_RANDOM    "Random";
    COLOUR_OP_RANDOM_SHADER    "Random(fromShader)";
    COLOUR_OP_GRADIENT_TIME    "Time-Dependent";
    COLOUR_OP_GRADIENT_AGE    "Age-Dependent";
    COLOUR_OP_GRADIENT_SPEED    "Speed-Dependent";
}