Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id LIGHT_DETAILS_FALLOFF in Olight

Note that this is not the actual code from the Olight file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Olight.res)


LONG  LIGHT_DETAILS_FALLOFF
{
                        
    CYCLE 
    {         LIGHT_DETAILS_FALLOFF_NONE; 
        LIGHT_DETAILS_FALLOFF_INVERSESQUARE; 
        -1; 
        LIGHT_DETAILS_FALLOFF_LINEAR; 
        LIGHT_DETAILS_FALLOFF_STEP; 
        LIGHT_DETAILS_FALLOFF_INVERSESQUARE_CLAMPED; 
    }
}
            

Header File Code (Olight.h)

#ifndef OLIGHT_H__
#define OLIGHT_H__
enum
{
  LIGHT_DETAILS_FALLOFF = 1000,  //First ID should start at 1000
    LIGHT_DETAILS_FALLOFF_NONE = 1,
    LIGHT_DETAILS_FALLOFF_INVERSESQUARE = 2,
    -1 = 3,
    LIGHT_DETAILS_FALLOFF_LINEAR = 4,
    LIGHT_DETAILS_FALLOFF_STEP = 5,
    LIGHT_DETAILS_FALLOFF_INVERSESQUARE_CLAMPED = 6,
};
#endif	// OLIGHT_H__

String File Code (Olight.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  LIGHT_DETAILS_FALLOFF    "Falloff";
    LIGHT_DETAILS_FALLOFF_NONE    "None";
    LIGHT_DETAILS_FALLOFF_INVERSESQUARE    "InverseSquare(PhysicallyAccurate)";
    -1    "";
    LIGHT_DETAILS_FALLOFF_LINEAR    "Linear";
    LIGHT_DETAILS_FALLOFF_STEP    "Step";
    LIGHT_DETAILS_FALLOFF_INVERSESQUARE_CLAMPED    "InverseSquareClamped";
}