Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID MGTARGETEFFECTOR_MODE
Element Information
Sample Code
Example code for the id MGTARGETEFFECTOR_MODE in Oetarget
Note that this is not the actual code from the Oetarget file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oetarget.res)
LONG MGTARGETEFFECTOR_MODE
{
FIT_H ;
CYCLE
{ MGTARGETEFFECTOR_MODE_OBJECT;
MGTARGETEFFECTOR_MODE_CAMERA;
MGTARGETEFFECTOR_MODE_NEXT;
MGTARGETEFFECTOR_MODE_PREV;
MGTARGETEFFECTOR_MODE_FIELDS;
}
}
Header File Code (Oetarget.h)
#ifndef OETARGET_H__
#define OETARGET_H__
enum
{
MGTARGETEFFECTOR_MODE = 1000, //First ID should start at 1000
MGTARGETEFFECTOR_MODE_OBJECT = 1,
MGTARGETEFFECTOR_MODE_CAMERA = 2,
MGTARGETEFFECTOR_MODE_NEXT = 3,
MGTARGETEFFECTOR_MODE_PREV = 4,
MGTARGETEFFECTOR_MODE_FIELDS = 5,
};
#endif // OETARGET_H__
String File Code (Oetarget.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
MGTARGETEFFECTOR_MODE "TargetMode";
MGTARGETEFFECTOR_MODE_OBJECT "ObjectTarget";
MGTARGETEFFECTOR_MODE_CAMERA "LookAtCamera";
MGTARGETEFFECTOR_MODE_NEXT "NextNode";
MGTARGETEFFECTOR_MODE_PREV "PreviousNode";
MGTARGETEFFECTOR_MODE_FIELDS "FieldDirection";
}