Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id MGTARGETEFFECTOR_MODE in Oetarget

Note that this is not the actual code from the Oetarget file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Oetarget.res)


LONG  MGTARGETEFFECTOR_MODE
{
FIT_H  ;                          
    CYCLE 
    {         MGTARGETEFFECTOR_MODE_OBJECT; 
        MGTARGETEFFECTOR_MODE_CAMERA; 
        MGTARGETEFFECTOR_MODE_NEXT; 
        MGTARGETEFFECTOR_MODE_PREV; 
        MGTARGETEFFECTOR_MODE_FIELDS; 
    }
}
            

Header File Code (Oetarget.h)

#ifndef OETARGET_H__
#define OETARGET_H__
enum
{
  MGTARGETEFFECTOR_MODE = 1000,  //First ID should start at 1000
    MGTARGETEFFECTOR_MODE_OBJECT = 1,
    MGTARGETEFFECTOR_MODE_CAMERA = 2,
    MGTARGETEFFECTOR_MODE_NEXT = 3,
    MGTARGETEFFECTOR_MODE_PREV = 4,
    MGTARGETEFFECTOR_MODE_FIELDS = 5,
};
#endif	// OETARGET_H__

String File Code (Oetarget.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  MGTARGETEFFECTOR_MODE    "TargetMode";
    MGTARGETEFFECTOR_MODE_OBJECT    "ObjectTarget";
    MGTARGETEFFECTOR_MODE_CAMERA    "LookAtCamera";
    MGTARGETEFFECTOR_MODE_NEXT    "NextNode";
    MGTARGETEFFECTOR_MODE_PREV    "PreviousNode";
    MGTARGETEFFECTOR_MODE_FIELDS    "FieldDirection";
}