Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_MG_EFFECTORDEFORMER_MODE
Element Information
Sample Code
Example code for the id ID_MG_EFFECTORDEFORMER_MODE in Oedeformer_panel
Note that this is not the actual code from the Oedeformer_panel file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oedeformer_panel.res)
LONG ID_MG_EFFECTORDEFORMER_MODE
{
CYCLE
{ ID_MG_EFFECTORDEFORMER_MODE_OFF;
ID_MG_EFFECTORDEFORMER_MODE_OBJECT;
ID_MG_EFFECTORDEFORMER_MODE_POINT;
ID_MG_EFFECTORDEFORMER_MODE_POLYGON;
}
}
Header File Code (Oedeformer_panel.h)
#ifndef OEDEFORMER_PANEL_H__
#define OEDEFORMER_PANEL_H__
enum
{
ID_MG_EFFECTORDEFORMER_MODE = 1000, //First ID should start at 1000
ID_MG_EFFECTORDEFORMER_MODE_OFF = 1,
ID_MG_EFFECTORDEFORMER_MODE_OBJECT = 2,
ID_MG_EFFECTORDEFORMER_MODE_POINT = 3,
ID_MG_EFFECTORDEFORMER_MODE_POLYGON = 4,
};
#endif // OEDEFORMER_PANEL_H__
String File Code (Oedeformer_panel.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
ID_MG_EFFECTORDEFORMER_MODE "Deformation";
ID_MG_EFFECTORDEFORMER_MODE_OFF "Off";
ID_MG_EFFECTORDEFORMER_MODE_OBJECT "Object";
ID_MG_EFFECTORDEFORMER_MODE_POINT "Point";
ID_MG_EFFECTORDEFORMER_MODE_POLYGON "Polygon";
}