Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_CHARACTER_NAMING_LABEL_CONTROLLERS
Element Information
Sample Code
Example code for the id ID_CA_CHARACTER_NAMING_LABEL_CONTROLLERS in Ocharacterbase
Note that this is not the actual code from the Ocharacterbase file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ocharacterbase.res)
LONG ID_CA_CHARACTER_NAMING_LABEL_CONTROLLERS
{
ANIM OFF;
CYCLE
{ ID_CA_CHARACTER_NAMING_LABEL_NONE;
ID_CA_CHARACTER_NAMING_LABEL_COMPONENT;
ID_CA_CHARACTER_NAMING_LABEL_LEVEL;
ID_CA_CHARACTER_NAMING_LABEL_ROOT;
ID_CA_CHARACTER_NAMING_LABEL_CHARACTER;
ID_CA_CHARACTER_NAMING_LABEL_DOCUMENT;
ID_CA_CHARACTER_NAMING_LABEL_GLOBAL;
}
}
Header File Code (Ocharacterbase.h)
#ifndef OCHARACTERBASE_H__
#define OCHARACTERBASE_H__
enum
{
ID_CA_CHARACTER_NAMING_LABEL_CONTROLLERS = 1000, //First ID should start at 1000
ID_CA_CHARACTER_NAMING_LABEL_NONE = 1,
ID_CA_CHARACTER_NAMING_LABEL_COMPONENT = 2,
ID_CA_CHARACTER_NAMING_LABEL_LEVEL = 3,
ID_CA_CHARACTER_NAMING_LABEL_ROOT = 4,
ID_CA_CHARACTER_NAMING_LABEL_CHARACTER = 5,
ID_CA_CHARACTER_NAMING_LABEL_DOCUMENT = 6,
ID_CA_CHARACTER_NAMING_LABEL_GLOBAL = 7,
};
#endif // OCHARACTERBASE_H__
String File Code (Ocharacterbase.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
ID_CA_CHARACTER_NAMING_LABEL_CONTROLLERS "Controllers";
ID_CA_CHARACTER_NAMING_LABEL_NONE "None";
ID_CA_CHARACTER_NAMING_LABEL_COMPONENT "Component";
ID_CA_CHARACTER_NAMING_LABEL_LEVEL "Parent";
ID_CA_CHARACTER_NAMING_LABEL_ROOT "Root";
ID_CA_CHARACTER_NAMING_LABEL_CHARACTER "Character";
ID_CA_CHARACTER_NAMING_LABEL_DOCUMENT "Project";
ID_CA_CHARACTER_NAMING_LABEL_GLOBAL "Global";
}