Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_CHARACTER_MODE
Element Information
Sample Code
Example code for the id ID_CA_CHARACTER_MODE in Ocharacterbase
Note that this is not the actual code from the Ocharacterbase file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ocharacterbase.res)
LONG ID_CA_CHARACTER_MODE
{
SCALE_H ; ANIM OFF; CUSTOMGUI QUICKTABRADIO;
CYCLE
{ ID_CA_CHARACTER_MODE_BUILD;
ID_CA_CHARACTER_MODE_ADJUST;
ID_CA_CHARACTER_MODE_BIND;
ID_CA_CHARACTER_MODE_ANIMATE;
}
}
Header File Code (Ocharacterbase.h)
#ifndef OCHARACTERBASE_H__
#define OCHARACTERBASE_H__
enum
{
ID_CA_CHARACTER_MODE = 1000, //First ID should start at 1000
ID_CA_CHARACTER_MODE_BUILD = 1,
ID_CA_CHARACTER_MODE_ADJUST = 2,
ID_CA_CHARACTER_MODE_BIND = 3,
ID_CA_CHARACTER_MODE_ANIMATE = 4,
};
#endif // OCHARACTERBASE_H__
String File Code (Ocharacterbase.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
ID_CA_CHARACTER_MODE "";
ID_CA_CHARACTER_MODE_BUILD "Build";
ID_CA_CHARACTER_MODE_ADJUST "Adjust";
ID_CA_CHARACTER_MODE_BIND "Binding";
ID_CA_CHARACTER_MODE_ANIMATE "Animate";
}