Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_CHARACTER_JOINT_DISPLAY
Element Information
Sample Code
Example code for the id ID_CA_CHARACTER_JOINT_DISPLAY in Ocharacterbase
Note that this is not the actual code from the Ocharacterbase file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ocharacterbase.res)
LONG ID_CA_CHARACTER_JOINT_DISPLAY
{
ANIM OFF;
CYCLE
{ ID_CA_CHARACTER_JOINT_DISPLAY_DEFAULT;
ID_CA_CHARACTER_JOINT_DISPLAY_NONE;
ID_CA_CHARACTER_JOINT_DISPLAY_AXIS;
ID_CA_CHARACTER_JOINT_DISPLAY_SPHERE;
ID_CA_CHARACTER_JOINT_DISPLAY_CIRCLE;
ID_CA_CHARACTER_JOINT_DISPLAY_BALL;
}
}
Header File Code (Ocharacterbase.h)
#ifndef OCHARACTERBASE_H__
#define OCHARACTERBASE_H__
enum
{
ID_CA_CHARACTER_JOINT_DISPLAY = 1000, //First ID should start at 1000
ID_CA_CHARACTER_JOINT_DISPLAY_DEFAULT = 1,
ID_CA_CHARACTER_JOINT_DISPLAY_NONE = 2,
ID_CA_CHARACTER_JOINT_DISPLAY_AXIS = 3,
ID_CA_CHARACTER_JOINT_DISPLAY_SPHERE = 4,
ID_CA_CHARACTER_JOINT_DISPLAY_CIRCLE = 5,
ID_CA_CHARACTER_JOINT_DISPLAY_BALL = 6,
};
#endif // OCHARACTERBASE_H__
String File Code (Ocharacterbase.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
ID_CA_CHARACTER_JOINT_DISPLAY "Joints";
ID_CA_CHARACTER_JOINT_DISPLAY_DEFAULT "Default";
ID_CA_CHARACTER_JOINT_DISPLAY_NONE "None";
ID_CA_CHARACTER_JOINT_DISPLAY_AXIS "Axis";
ID_CA_CHARACTER_JOINT_DISPLAY_SPHERE "Sphere(Wire)";
ID_CA_CHARACTER_JOINT_DISPLAY_CIRCLE "Circle";
ID_CA_CHARACTER_JOINT_DISPLAY_BALL "Sphere";
}