Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_CHARACTER_BONE_DISPLAY
Element Information
Sample Code
Example code for the id ID_CA_CHARACTER_BONE_DISPLAY in Ocharacterbase
Note that this is not the actual code from the Ocharacterbase file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ocharacterbase.res)
LONG ID_CA_CHARACTER_BONE_DISPLAY
{
ANIM OFF;
CYCLE
{ ID_CA_CHARACTER_BONE_DISPLAY_DEFAULT;
ID_CA_CHARACTER_BONE_DISPLAY_NONE;
ID_CA_CHARACTER_BONE_DISPLAY_STANDARD;
ID_CA_CHARACTER_BONE_DISPLAY_BOX;
ID_CA_CHARACTER_BONE_DISPLAY_LINE;
ID_CA_CHARACTER_BONE_DISPLAY_STICK;
ID_CA_CHARACTER_BONE_DISPLAY_POLYGON;
}
}
Header File Code (Ocharacterbase.h)
#ifndef OCHARACTERBASE_H__
#define OCHARACTERBASE_H__
enum
{
ID_CA_CHARACTER_BONE_DISPLAY = 1000, //First ID should start at 1000
ID_CA_CHARACTER_BONE_DISPLAY_DEFAULT = 1,
ID_CA_CHARACTER_BONE_DISPLAY_NONE = 2,
ID_CA_CHARACTER_BONE_DISPLAY_STANDARD = 3,
ID_CA_CHARACTER_BONE_DISPLAY_BOX = 4,
ID_CA_CHARACTER_BONE_DISPLAY_LINE = 5,
ID_CA_CHARACTER_BONE_DISPLAY_STICK = 6,
ID_CA_CHARACTER_BONE_DISPLAY_POLYGON = 7,
};
#endif // OCHARACTERBASE_H__
String File Code (Ocharacterbase.str)
// C4D-StringResource
// Identifier Text
STRINGTABLE
{
ID_CA_CHARACTER_BONE_DISPLAY "Bones";
ID_CA_CHARACTER_BONE_DISPLAY_DEFAULT "Default";
ID_CA_CHARACTER_BONE_DISPLAY_NONE "None";
ID_CA_CHARACTER_BONE_DISPLAY_STANDARD "Standard";
ID_CA_CHARACTER_BONE_DISPLAY_BOX "Box";
ID_CA_CHARACTER_BONE_DISPLAY_LINE "Line";
ID_CA_CHARACTER_BONE_DISPLAY_STICK "Stick";
ID_CA_CHARACTER_BONE_DISPLAY_POLYGON "Polygon";
}