Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_CA_MUSCLE_OBJECT_STATE in Ocamuscle

Note that this is not the actual code from the Ocamuscle file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Ocamuscle.res)


LONG  ID_CA_MUSCLE_OBJECT_STATE
{
SCALE_H  ;  ANIM  OFF;  PARENTCOLLAPSE  ;  CUSTOMGUI  QUICKTABRADIO;                          
    CYCLE 
    {         ID_CA_MUSCLE_OBJECT_STATE_RELAX; 
        ID_CA_MUSCLE_OBJECT_STATE_COMPRESSED; 
        ID_CA_MUSCLE_OBJECT_STATE_EXTENDED; 
    }
}
            

Header File Code (Ocamuscle.h)

#ifndef OCAMUSCLE_H__
#define OCAMUSCLE_H__
enum
{
  ID_CA_MUSCLE_OBJECT_STATE = 1000,  //First ID should start at 1000
    ID_CA_MUSCLE_OBJECT_STATE_RELAX = 1,
    ID_CA_MUSCLE_OBJECT_STATE_COMPRESSED = 2,
    ID_CA_MUSCLE_OBJECT_STATE_EXTENDED = 3,
};
#endif	// OCAMUSCLE_H__

String File Code (Ocamuscle.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_CA_MUSCLE_OBJECT_STATE    "State";
    ID_CA_MUSCLE_OBJECT_STATE_RELAX    "Relaxed";
    ID_CA_MUSCLE_OBJECT_STATE_COMPRESSED    "Compressed";
    ID_CA_MUSCLE_OBJECT_STATE_EXTENDED    "Extended";
}