Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW in Ocacamdeformer

Note that this is not the actual code from the Ocacamdeformer file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Ocacamdeformer.res)


LONG  ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW
{
                        
    CYCLE 
    {         ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW_ALWAYS; 
        ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW_ACTIVE; 
        ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW_MESH; 
    }
}
            

Header File Code (Ocacamdeformer.h)

#ifndef OCACAMDEFORMER_H__
#define OCACAMDEFORMER_H__
enum
{
  ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW = 1000,  //First ID should start at 1000
    ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW_ALWAYS = 1,
    ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW_ACTIVE = 2,
    ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW_MESH = 3,
};
#endif	// OCACAMDEFORMER_H__

String File Code (Ocacamdeformer.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW    "DrawGrid";
    ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW_ALWAYS    "Always";
    ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW_ACTIVE    "Active";
    ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW_MESH    "Hierarchy";
}