Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id UD_OTYPE in OP_Deflector

Note that this is not the actual code from the OP_Deflector file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (OP_Deflector.res)


LONG  UD_OTYPE
{
INPORT  ;  EDITPORT  ;                          
    CYCLE 
    {         UD_OTYPE_NONE; 
        UD_OTYPE_PSIZE_TRAVEL; 
        UD_OTYPE_PSIZE_X; 
        UD_OTYPE_PSIZE_Y; 
        UD_OTYPE_PSIZE_Z; 
        UD_OTYPE_VALUE_TRAVEL; 
        UD_OTYPE_VALUE_X; 
        UD_OTYPE_VALUE_Y; 
        UD_OTYPE_VALUE_Z; 
    }
}
            

Header File Code (OP_Deflector.h)

#ifndef OP_DEFLECTOR_H__
#define OP_DEFLECTOR_H__
enum
{
  UD_OTYPE = 1000,  //First ID should start at 1000
    UD_OTYPE_NONE = 1,
    UD_OTYPE_PSIZE_TRAVEL = 2,
    UD_OTYPE_PSIZE_X = 3,
    UD_OTYPE_PSIZE_Y = 4,
    UD_OTYPE_PSIZE_Z = 5,
    UD_OTYPE_VALUE_TRAVEL = 6,
    UD_OTYPE_VALUE_X = 7,
    UD_OTYPE_VALUE_Y = 8,
    UD_OTYPE_VALUE_Z = 9,
};
#endif	// OP_DEFLECTOR_H__

String File Code (OP_Deflector.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  UD_OTYPE    "OffsetType";
    UD_OTYPE_NONE    "None";
    UD_OTYPE_PSIZE_TRAVEL    "ParticleSizeTravel";
    UD_OTYPE_PSIZE_X    "ParticleSizeX";
    UD_OTYPE_PSIZE_Y    "ParticleSizeY";
    UD_OTYPE_PSIZE_Z    "ParticleSizeZ";
    UD_OTYPE_VALUE_TRAVEL    "UserDefinedTravel";
    UD_OTYPE_VALUE_X    "UserDefinedX";
    UD_OTYPE_VALUE_Y    "UserDefinedY";
    UD_OTYPE_VALUE_Z    "UserDefinedZ";
}